Friday, May 18, 2018

Final Fantasy V: Part 1

Welcome back to the Shaded Resolve blog. For those that were interested in the SaGa Frontier II rare items play years ago, I got burned out on it nearing the end, but plan to finish it at some point. I'm hoping to turn this blog into a play diary of sorts. It will mostly pertain to notes on 100% completion and things that are easily missed or passed over. My first game will be Final Fantasy V. This first post will be short, with greater ones to follow.







The journey begins! Not much happening in the beginning. Don't miss that hidden Phoenix Down in the corner of the screen of the Tycoon Meteor. Also, the Knife that Reina comes equipped with is the only one in the game; so don't lose it.



Got the first jobs now and on to the first real boss of the game; Karl Boss. An interesting story; I remember a screen of the Karl Boss battle used for promotion of the Anthology collection really got me excited for the game many, many years ago. After enjoying IV and VI, seeing V get released and being able to enjoy a new 2D FF was incredible. This would later be the case when Origins was released as well.

Past the Ship Graveyard and into North Mountain. Nothing of real interest here except the Silver Glasses accessory. These are a common steal and extremely easy to acquire (Also the only way to get more than one.). They are much better than the Leather Shoes and will be helpful in the Fire Ship dungeon later (Prevents Darkness). You can also sell them for some GP. After you have the dragon, don't forget to return to the Pirate Cove and have your Blue Mage learn Red Feast from the Steel Bat, Goblin Punch from the Goblins, and Aero from Mauldwin at the Wind Shrine.

On to Walz from North Mountain. Not much here except that this town will not exist later in the game, so make sure you pick up the items in the shops for completion sake. Take the treasures in Walz Castle basement, but have a Thief's Flee ability to run from the Harpies; don't worry, we'll be back later to get revenge on them. And by the way, do NOT release Lone Wolf from the dungeon. He will steal some treasure chests from you (Most importantly a powerful Shock Whip.) Then there is Shiva; an optional boss in the Walz Watertower. Not easy at this point in the game...but doable and the gained summon is worth it. You can get the Toad Song blue magic from the Elf Toad's here. Ice Soldiers have Mythril Swords to steal here too. These can be sold for good money. From there to the Walz Tower; another uninteresting place. There is an enemy here called "Y Burn" that is of interest. I guess it's suppose to translate as WYVERN but somehow they got Y BURN. Odd. After defeating Garula and the Walz meteor falls, I would suggest taking the dragon to Tycoon Castle before venturing to Karnak. You can see some optional scenes and pick up from decent items; including the Healing Staff. There is a tower on the right side of the castle with two Cottage items; this is apparently unknown to some people even though you can clearly see it by exploring the right side of the area. Next stop: Karnak.

Part 2 coming next.