Showing posts with label Tales of Symphonia. Show all posts
Showing posts with label Tales of Symphonia. Show all posts

Monday, October 31, 2022

Tales of Symphonia - Chapter Selection

Completionists Guide
Version: GameCube
Copyright © 2022 KatanaSoul
 
 
I want to give a HUGE thanks to Phaelin7 and their absolutely amazing Affection Guide that formed the foundation of the character affection changes for my work. Out of respect, I did not use the specific numbers that they pulled directly from the game's code for the affection changes that is contained in their guide. If you're into the specific values of character affection, give their guide a look and your support! Thanks again!

Tales of Symphonia - Chapter 27: Missing Skits

This is a list of the skits that are in the Katz' Village viewer, but are not currently included in my guide and I am unsure how, if you even can, activate them presently. I think a number of these are available based upon whether you go to Palmacosta or Hima/Asgard first early in the game, or if Sheena joins before or after the first invasion of the Asgard Ranch. I plan to do another play at some point and experiment more to try to uncover these and add them to the guide. Feel free to drop me a line from the right-side message box about any of these if you have any information to share.

"Fifteen Years from Now"
 
Note: No idea. Looks like one of those random Zelos skits that occurs around Meltokio.

"After the Battle"
 
Note: An end-game skit with Zelos. Maybe this occurs if Zelos was Lloyd's soulmate after he rejoins in Welgaia?

"The Darkness in Mithos"
 
Note: End-game skit with Kratos after the Derris Emblem. No clue how to activate it.

"Ancestral Obsidian Jewel"
 
Note: This is connected to the "Fight with Your Feet" skit where you need to drop your Gald to exactly 0 to activate it, but doing this a second time, even building your Gald up to over a million first, doesn't seem to do it for this one. It may have to be done at a certain point in the game, but I dunno.

"Dwarven Pot-Luck Surprise"
 
Note: This relates to Regal cooking. Perhaps if Regal is the one to cook the Curry for the Gnomelette at the Temple of Earth?

"Kratos and Noishe"
 
Note: Reads like it should be when you first reach the Tower of Salvation in Sylvarant, but Kratos isn't in your party then.

"The First Pact"
 
Note: This seems basic enough. Probably has to do with Sheena joining before going to the Palmacosta region and the Thoda Geyser, or, could be related to if she joins after your first trip to the Asgard Ranch.

"The Hole in the Wall"
 
Note: I've seen this skit before, but can't recall when or where. It may relate to the Palmacosta/Hima choice. Maybe you need to see the scene at the beginning in the Iselia classroom where Colette gets the Klutz title? You can't view it a second time if you carry over your titles to a NG+, though.

"Kratos Trains Lloyd"
"Strange Raine"
 
Note: Maybe by going to Hima/Asgard first instead of Palmacosta?

"I'm So Tired"
 
Note: Could be anytime with Zelos, really.

"Born as a Half-elf..."
 
Note: Sometime in Tethe'alla during the Summon Spirit temple quests , I assume.
 
"Luin Rebuilt 1"
"Luin Rebuilt 2"
"Luin Rebuilt 3"
"Luin Rebuilt 4"
"Luin Rebuilt!"
"Luin Reborn"
 
Note: Obviously, these are associated with the rebuilding of Luin. Only the Sylvarant group is required for the first few, but they wouldn't trigger for me early in the game when I started rebuilding (Colette still able to speak), so I suppose these may appear only if you wait and start after returning from Tethe'alla? The last skit requires Zelos.

"Prideful Elves"
"Despised"
 
Note: After visiting Heimdall at some point.

"Noishe's Mission"
 
Note: I've seen this skit before, I'm sure of it. It's related to the scene in Heimdall where the party finds out the true nature of Noishe's species. I figure if you forgo viewing this scene until Kratos is in your party at the end of the game, this skit will trigger, however, I am not positive that the scene is still available after Heimdall's destruction.

"It Just Got Hotter!"
 
Note: I don't believe it's possible to trigger this skit at all; I've tried literally everything. It should occur in the Triet Ruins, or at least the surrounding desert, when going to subjugate Efreet with Sheena while Kratos is still a member of your party early on.

"Get Bored Before Lloyd"
"Seal of Water"
 
Note: Both of these should activate when traversing the Thoda Geyser dungeon. Again, it may depend on when the dungeon is undertaken since that part of the game is not linear like the rest.
 
"Test in Ruins"
 
Note: Could be in any of the Sylvarant seal dungeons.

"Restless"
 
Note: Probably activates in the Asgard Ranch if you send a party of Lloyd, Raine, and Kratos to face Kvar, but will need to verify. Two skits, "Kind Heart" and "I'm Sorry" occur here if Colette is with Lloyd, so it's likely you cannot see them all.
 
"Genis' Decision"
 
Not: This doesn't seem to fit anywhere in the game that I can recall. Ideas?
 
"Proof for Maxwell"
 
Note: This should activate after you view Maxwell's monument in Exire and learn you need to equip the required Summon Spirit accessories, but I've never seen it trigger even after continuing the story without talking to Maxwell.
 
"Flow of Time"
 
Note: Could occur in either Heimdall or Exire, but I haven't seen it.

Sunday, October 9, 2022

Tales of Symphonia - Chapter 25: Setups & Completion Notes

To cap off my completionists guide, I'm going to take an in-depth look at Tales of Symphonia's characters and how, in my opinion, to get the best out of them. I'll also be covering the myriad of different options available to customize your save file in whatever way fits your view of "complete". One thing I'll go ahead and get out of the way are the character percentages found in the save/load screen in the screenshot above; which is a oft-asked question. It simply denotes the percentage of your battles that character has been apart of, however, on subsequent plays, carrying over your Battle Info from the Grade Shop, it begins to become really muddied and doesn't make much sense. For example, you can see my Lloyd has a 100% usage rate, which besides the fact that I never take Lloyd out of the party (Sorry, old-school rules for main characters here), a true 100% isn't possible when you think about battles Lloyd can't be apart of, such as the Meltokio Arena single battles, Sheena's Kuchinawa duel, or the times the party splits into two groups, although you, theoretically, could not take part in those and dodge battles with the alternate party to keep Lloyd's percentage at 100%. Anyway, the numbers aren't that consistent after your first playthrough is what I'm getting at, but it will give you a general idea of your character tendencies.

General Recommendations
  • When it comes to weapon selection, there is little debate, besides Genis, and maybe Lloyd's special Material Blade, that the Devil's Arms weapons are the most powerful ones the character can wield once you've managed to reach a high number of kills. To this point, my character weapon suggestions will ignore these and focus on the other ones that are available.
  • Although you can mix-and-match learning techs from both sides of the T/S line, I will recommend what, in my opinion, is the superior line to take. Personally, I like to have two saves files: with one Kratos and Zelos, and swap the character's tech lines for each one.
  • If you're looking for purely offense, of which cannot be maximized, equipping two Extreme Symbol accessories cannot be bested. Early in the game, you can try to get two Guardian Symbol accessories from the Grab Bags in Palmacosta, and then once Rune Bottles become common around Tethe'alla, you can turn the Guardian Symbols into the Strength-boosting Warrior Symbol.
  • On the reverse-side, two Blue Talismans are prefect for shoring up your Defense; much more than using Force Rings. Before Blue Talismans are accessible, you can use the aforementioned Guardian Symbols for Defense.
  • Unfortunately, there is little you can do for Intelligence besides helmets, Rune Boots, and the Diamond accessory, but the Persian Boots and Reflect Rings can help defend against magic attacks. Conversely, the Magic Ring can be used to boost the effectiveness of your attack magic.
  • For Luck, two Rabbit Feet accessories will do the trick. Most characters can purchase Luck-increasing weapons (Besides Kratos/Zelos and Genis) from a rebuilt Luin's weapon shop. The ladies have a number of Luck-based pieces of armor too, such as the Lunar Guard for Colette/Presea and the Bridal Gloves.
  • You can virtually ignore the Accuracy and Evasion statistics, as they have been proved to offer none, or very little, benefit. Also, HP/TP are easily maxed at high levels, so I won't be referring to them, either, when discussing titles.
  • For a nearly un-killable machine, you can stack HP regenerating armor and accessories to massive effect. For the men, equipping the Cleric's Hat provides HP regen, while the Holy Circlet does for the ladies. Add to this a combination of Holy Symbols, Turquoise, or the lesser Holy Ring or Yata Mirror, can regenerate up to 700 HP every 15 seconds. Kratos/Zelos can add another layer of regen with the Omega Shield, Raine can with her Holy Robe AND Holy Staff, as well as Genis and Regal with their Holy Cloak.
Strategy
 
The Strategy portion of the main menu is fairly self-explanatory, and very subjective, for the most part, but I just wanted to provide some guidance on what I use for my characters. For Colette, I highly recommend the Skills/Magic option as it will completely prevent her from using her nearly-useless basic attacks that lead her into danger with their long recovery times. Of course, you'll need to watch her TP with this option.
 
Placing Raine and/or Kratos/Zelos under Heal is a perfect choice, too; they'll still use other magic and attacks under this selection. Aim High is great for either Genis or Raine, as well, to have them focus on pesky flying monsters that are difficult to hit with melee characters. Regal can play this roll, too, with his anti-air techs.

Lloyd
 
Lloyd is your traditional Tales series hero character in the vein of his predecessors Cress, Stahn, and Reid, and will be played very familiar to them in your hands. In-line with his bone-headed persona, he's got the worst Intelligence in the game, making him very susceptible to magic, however, the versatility of his techs easily trump this negative. Lloyd tends to be a little above average in all other aspects, but his lackluster selection of EX Skills leaves a lot to be desired compared to the others. In order to unleash his ultimate tech, Falcon's Crest, you need to have him equipped with the Material Blade weapon, the Eternal Swordsman title, and HP needs to be critical (Red).
 
Weapon: I use the Material Blade as long as I have the Eternal Swordsman title equipped for Falcon's Crest, although honestly, properly equipped, you'd have to try to get his HP low enough to activate it. Otherwise, the Kusanagi Blade or Valkyrie Saber are Lloyd's best. I would go with the former due to the Slash, generally, being more effective, but don't sleep on using the Valkyrie Saber for Thrust techs like Sword Rain.
 
Armor: Nothing matches the Lloyd-only Mumbane for its Defense and elemental protections, even at maximum Defense. To the latter point, I suppose you could use the Rune Mail to supplement his Intelligence, but I think the elemental protections are best.

Helmet: Star Helm. This falls by default to Lloyd over the Golden Helm since Kratos/Zelos already have the fire-resistant Star Shield and Golden Armor and he could always use more. At 999 Defense, and the Star Gauntlet equipped, I would recommend switching to the HP-regenerative Cleric's Hat.

Arm: Star Gauntlet. By the time you get the Hyper Gauntlet, Presea should have the Prism Guard, a Reflect Ring, and possibly even the Star Circlet, and additional fire defense is hardly needed, but can still benefit Lloyd. At max Defense, the Claw or Rune Gauntlet could be considered for other bonuses.
 
Accessories: Most players will likely control Lloyd during battle, and if so, conservation of his TP is a top priority with the Faerie Ring, Turquoise, or Spirit Symbol as good choices. As stated, Lloyd has the worst Intelligence of all the characters, making him the ideal choice for the Persian Boots or, at a minimum, a Reflect Ring. When using the underwhelming Material Blade, the Extreme Symbol is a very nice supplement, also. The Diamond, Rune Boots, or Krona Symbol are good considerations, too.

T/S Line: Either, honestly, but Technical has a bit more upside. Particularly, you get Demonic Chaos that you can heavily assault from afar with and the combo-heavy Sword Rain: Beta, but you won't really be missing anything by picking either side. The Strike-side Hunting Beast is a personal favorite of mine.
 
EX Skills: Guard Plus, Add Combo, Follow-up, Ability Plus. In my opinion, your best option is to forgo any of Lloyd's compound skills and focus on his basic ones like Guard Plus, Add Combo, and Follow-up that are more useful than those created through combinations. These three will get you the decent Counter compound skill by default and you can further add C. Combo by the addition of Ability Plus that will allow you to combo with counters. Alternately, you can use Spirit instead of Ability Plus for the TP-reducing Technical compound. Other suggestions include: Phys. Status (Eternal, Immunity), Critical Up (Strong, Personal), and Aerial Guard (Guard Plus, Immunity, Sky Attack).
 
Titles: If you care about getting the most out of his bad Intelligence and plan to farm statistical items for his other stats, set Lloyd to Midlife Crisis and leave it for a 60% shot at a boost when he levels. Midlife Crisis has no other worthwhile bonuses, however, and you may consider Gourmet Master (40%, but 50% Def) or Tactical Leader (50% with Acc and Eva, too) instead. Otherwise, Berserker guarantees a bonus to Strength and is extremely difficult to max. Holy Sword provides the same guarantee, but to Defense, while Eternal Swordsman is a nice medium for Strength (70%) and Defense (60%). Sword of Swords is a middle ground between all stats if you don't care either way.

Colette
 
Colette is the total wild card of the party and can be used in a variety of different ways. Being just as air-headed as Lloyd, she has the second-worst Intelligence in the game, which isn't good considering she has Int-based offensive magic, so you'll probably spend resources trying to improve upon this, but she's not nearly as bad as Lloyd (Ouch!). If you choose to control her, she glides along rather slowly, and her physical attacks tend to leave her open to being attacked rather than damaging the enemy, so be prepared for a bit of frustration. Thankfully, she's got some incredible techs that more than make up for this. She's fragile defensively, and like mentioned, slow and plodding, but most of her techs will allow her to attack from a distance. You may prefer to turn off her Item Thief/Rover skills, however, lest she spend more time on her face than actually fighting.
 
Colette's magical abilities is where she truly shines, though, in my opinion. Holy Song should be a constant during tough battles and Angel Feathers and the sometimes-unpredictable Judgment are great for back-end support (Make sure she always has the Angel Song EX Skill equipped, though.) Also, don't be afraid to use Sacrifice! It sounds dangerous, but you're just a Life Bottle away from her being back in the battle and it is generally very underutilized. Even better, the higher Colette's Luck goes (And meeting usage requirements), the chance she'll cast a combination spell, Holy Judgment, that is even more damaging than Judgment and casts Holy Song on the party.
 
Weapon: Angel's Halo, however, if you prefer to use Colette as a straight mage and not attack at all, the +50 Luck Tambourine is much more useful for her.
 
Armor: Elemental Guard. At max Defense, if she's using the Elemental Circlet, go ahead and give her the +20 Luck Lunar Guard for armor.
 
Helmet: Elemental Circlet. This is perfect for Colette, but if you only have one, it's a tough decision. If not, the Star Circlet, at least, for the Int bonus. With max Defense, try the HP-regenerative Holy Circlet if not using the Elemental one.
 
Arm: Shield Ring or Draupnir. With the Elemental Guard, and/or Circlet, she doesn't need the Star Bracelet. At 999 Defense, the +10 Luck Bridal Gloves are perfect.

Accessories: Because of Holy Judgment being Luck-based, I keep a Rabbit's Foot equipped on her at all times. My other suggestion is the Diamond, further boosting all her stats, including Luck, but tend to only equip her with this when I have Zelos instead of Kratos (Just a bias, personal preference). In that case, I use the Rune Boots to supplement her Intelligence, or you could use a Magic Ring, also. Other ideas are an Extreme Symbol, Blue Talisman, Mystic Symbol, or the Elven/Jet Boots.
 
T/S Line: Strike. Para Ball and Torrential Para Ball can be repeated over-and-over again for an incredible semi-ranged assault. On the Technical-end, Hammer Rain is nice, but her default Stardust Cross tech is just as good as it.
 
EX Skills: Magical, Lucky, Resurrect, Angel Song. This is another case of preferring basic skills over compound ones, mostly. Lucky is great, for obvious reasons, and the other three create the Resilience compound which prevents enemies from interrupting her magic. This is secondary, however, to the three skills that create it which are great. You can replace Lucky with Tough to get the rather sub-par Super Guard compound skill, if you want. Other suggestions include: Nullify (Dodge, Vitality), Life Thief (Vitality, Stat Boost), and Angel's Tear (Eternal, Resurrect, Stat Boost, Angel Song).
 
Titles: Colette's titles don't offer a lot of variety; particularly when it comes to boosting her Intelligence. I would suggest Super Girl for almost all of her levels for an even dispersion over all stats; and the highest for Int at 40%. You may prefer to throw in some levels of Little Pickpocket for Strength (60%, Defense, also) and Angelic Maiden for a guaranteed Defense (100%) bonus.

Genis
 
The boy wonder, Genis, is your primary mage and, since we don't have any archers this time around, will mostly serve as your long-distance source of damage. As you may expect, Genis is very fragile defensively, so protection with your controlled character will a lot of the time be necessary, also, make sure to set his Strategy to a high TP usage rate so he won't be trying to run up and bonk monsters with his Kendama! If you decide to take the Technical-side of the T/S line, he can cast Indignation (Once usage hits 50) during overlimit to perform the ultra-powerful Indignation Judgement spell. 

Weapon: One World, however, when Genis hits 999 Int, the +20 Defense Phantasmagoria becomes his best weapon. With 999 Defense, I suppose you could use whatever weapon you like unless you want to actually attack with his Kendama. If looking to take advantage of his lightning-quick Randomizer compound skill, use Genis' Disaster weapon to reduce his Luck into negative numbers.

Armor: Star Cloak. At max Defense, you could trade the fire resistance for the HP regenerative Holy Cloak.

Helmet: Aifread's Hat. Regal gets the Star Cap since Genis already has fire protection with the Star Cloak. You could give him the Star Cap if you move to the Holy Cloak at max Defense, alternately, he can use the Cleric's Hat for HP regeneration, as well.

Arm: Draupnir. With 999 Defense, maybe the Lapis Bracelet for a minor Luck increase.
 
Accessories: The decrease in spell casting time of the Mystic Symbol is a must. After that, I recommend the Yata Mirror or Spirit Symbol for TP regeneration. You could also supplement Genis' magic attack with a Magic Ring, as well. Early on, the Blue Talisman is a perfect accessory for our small friend, too.
 
T/S Line: Technical. There is little debate about this one; Technical is by-far the superior line. Genis' special tech requires the T-specific Indignation spell, Cyclone is invaluable and devastating, and a number of T-side spells can be combined with Raine's Ray spell for the great Prism Star Unison Attack. Strike does provide the light-based Prism Sword spell, but that is the only real positive of that side of the line.
 
EX Skills: Magical, Tough, Dash, Spell Save OR Rhythm, Speed Cast, Spell Save, Spell Charge. The former is my favorite, which I will explain, but the latter, which is probably most players preference, creates the Concentrate compound skill that prevents Genis' magic from being interrupted. Why do I prefer the first set instead? Well, Spell Save and Dash create the Reprise skill that, in the chance that Genis' magic gets interrupted, when he casts the spell again, it is drastically sped up, and if this continues, it will eventually be cast instantly, so it's a form of Concentrate, in a way. I also like the Magic Boost skill that is created through Tough and Magical that gives Genis a chance to further increase the damage of his magic. Another idea is to combine Tough and Rhythm to create Randomizer, which when Genis' Luck is negative (Through the Disaster weapon), he instantly casts magic, although like the name suggests, the spell is randomly chosen.
 
Titles: Genis will eventually max his Intelligence, so there's no need to specifically focus on titles that give bonuses to it. Ultimate Kid is probably best for most levels, giving an equal bonus to all stats, but you could switch to Little Chef to get a bit more Defense (50% to UK's 40%) along with Int and Eva bonuses. Figurine Collector provides a 100% chance for both Strength and Defense, also, if you preferred to focus on those, instead.

Kratos & Zelos
 
Kratos and Zelos, are, for the most part, mirror images of each other, but with some minor differences, including titles, their Personal skill, and Kratos having the additional Judgment light-based magic. They can excel at any task you set them to; whether it be attacking or magic, although the latter is a bit lacking, but still formidable, you need just arrange this to your preference in the Strategy menu. They also act as a secondary healer to Raine, making her not a complete necessity in every battle. The two really have no weaknesses, nor heavy strengths, but are the most versatile of characters.
 
Weapon: Last Fencer. Nothing else the two swordsman have is worthwhile, although the Crystal Dagger does have a slight TP regeneration.

Armor: Golden Armor, even when they max their Defense for the elemental protection.

Helmet: Golden Helm. They've already got two fire protection gear with the Golden Armor and Star Shield, so they don't need the Star Helm like Lloyd does. If 999 Defense is reached, I would equip the Cleric's Hat for HP regeneration, or consider the Rare Helm for thunder-based protection.

Arm: Star Shield. At max Defense, you might consider trading the fire and dark protections of the Star Shield for the HP regen of the Omega Shield.
 
Accessories: If Raine isn't in your party, I highly recommend the Mystic Symbol for healing. Otherwise, Kratos and Zelos really do not suffer from any negative properties, making accessory choice purely your preference. The statistic-boosting Diamond is great, as is the Extreme Symbol. Other possibilities include: Faerie/Reflect Ring, Holy/Spirit Symbol, Yata Mirror, Rune Boots, or a Krona Symbol.
 
T/S Line: Either; you can use one on each character, though. If I had to choose, I would go with Strike due to Light Spear Cannon being more useful than Victory Light Spear, in my opinion, however, I prefer Double Demon Fang (T) over Fierce Demon Fang (S).
 
EX Skills: Personal, Eternal, Slasher, Super Chain. Slasher is great, providing a fourth physical attack to your chain, but it prevents you from comboing techs with it. Thankfully, if you add Eternal and Super Chain, it creates the Super Blast compound skill that allows techs to follow your chain. Adding Personal to these three gives you the useful Over Limit skill, also, but you could use Guard Plus or Speed Cast, instead. Kratos/Zelos have the Concentrate skill, too, that is created through Super Chain, Speed Cast, and Spell Charge, but I highly recommend Super Blast instead.
 
Titles: Unlike Zelos, Kratos is very limited in his title selections. For Kratos, if you want to maximize his Intelligence at 999, you'll need to make use of his 100% Int bonus with War God. Otherwise, there isn't much reason not to stick with Conqueror, that gives an even amount of gains over all the stats, for most of the game. As for Zelos, he's a lot more diverse. Like Kratos' Conqueror, he has the evenly-based Grand Champion title, but perhaps his best is Gilgamesh with its 80% for Strength and Defense gains. You can, however, use Elegant Swordsman for a 100% chance for a Defense increase at the expense of losing the chance for Strength growth. For Intelligence, Zelos will need to rely upon Grand Champion or Gourmet Prince (40%, plus 50% Defense) for that.

Raine
 
Raine will be your primary healer, as well as support with statistical-boosting magic. Almost identical to her brother, Genis, you'll need to be headstrong in protecting her from monster attacks with your controlled character. Besides this, her light-based offensive magic will be incredibly useful and is the basis for several powerful compound Unison Attacks. Set Raine's Strategy and EX Skills perfectly, and you've got the keystone to every successful party. Also, Raine is the only character that can reveal a monster's location in the Monster List with a Magic Lens item, which is incredibly important to completely filling out the entries. Don't forget this when facing bosses!

Weapon: Heart of Chaos. Later, with 999 Intelligence, unless you want to attack physically with her for some reason, switch to the Holy Staff for the HP regeneration.

Armor: Spirit Robe. If 999 Defense is reached, you might consider switching to the Holy Robe that regenerates HP, also, but it just depends on if you would prefer this to the elemental protections afforded by the Spirit Robe.

Helmet: The Elemental Circlet or Star Circlet are best until the later levels and Raine maximizes her Intelligence. From there, I give her the Magical Ribbon and delegate the formers to other characters. If at 999 Defense, the Holy Circlet cannot be matched for its HP regeneration, especially combined with other Holy-type items.

Arm: Draupnir. At max Defense, you could enhance her elemental defense with either the Kitchen Mittens or Penguinist Gloves.
 
Accessories: Almost entirely the same as Genis. The Mystic Symbol to reduce spell casting times and either the Yata Mirror or Spirit Symbol to regenerate TP. A Faerie Ring to reduce TP consumption is nice, too, but I prefer regeneration, personally. A Magic Ring to increase the offense of her Photon Ray/Holy Lance spells is an option, and a Blue Talisman can bolster her Defense early on, too.
 
T/S Line: Technical. This is an absolute must. Not only does it supply multi-character healing spells, but statistical boosts for them, as well, although, not as powerful as the single-character ones provided on the Strike line. I would recommend you take the Holy Lance spell from the Strike line over the Technical Ray one, however, since it is more powerful, but you can use Ray for some compound Unison Attacks, particularly the incredible Prism Stars, so you decide for yourself.
 
EX Skills: Speed Cast, Spell Save, Item Pro, Happiness. This gives Raine the interrupt-proof Concentrate compound skill. Since healing is a necessity, I would not equip Raine with anything else, however, another decent combination is E. Guard, Neutralizer, Spell Save, Happiness. This gives three compound skills that have a chance to decrease elemental damage, TP consumption, or to cast a spell without a wait time at all.
 
Titles: Like Genis, Raine will reach 999 Intelligence easily, so there's no need to focus entirely on that with her titles. Instead, Passable Chef? (50% Defense, plus 40% Int, Eva), Professor (80% Strength, 40% Int) or the evenly-based Gladiator Queen should be your focus, primarily. If you prefer to get to max Intelligence quicker, you could use the 100% chance Wisewoman title, however.

Sheena
 
The Mizuho ninja, Sheena, is the queen of combos. She doesn't hit hard, but instead, quick and often; some of her techs even lowering the attributes of monsters when they connect. If you adjust her EX Skills right, she can be a total force to be reckoned with offensively. She's also very versatile and can switch her equipped weapons to gain both offense and defensive elemental advantages. Of course, Sheena's bread-and-butter are her Summon Spirits, activated only when in overlimit mode, that each can be used for any number of battle scenarios. Being a battle mage, as one would expect, Sheena is a bit lower on the HP and defensive ends, though, so keep an eye on her HP at all times.
 
Weapon: Divine Judgment, although the +50 Luck of the Money Bag is great, too.

Armor: Shaman Dress or the Kannazuki. The latter has more Defense, and wind protection, but the former possesses elemental protection against both light and dark elements, which I tend to prefer.

Helmet: Elemental Circlet is best, but you may only have one if Zelos is in your party. Alternately, the Magical Ribbon or Star Circlet. Once at max Defense, the Holy Circlet for HP regeneration or you could supplement her Intelligence with the Rune Circlet.

Arm: Star Bracelet or Shield Ring. You could trade either/or between Sheena and Regal depending on your preference. If using Shield Ring, consider the +10 Luck Bridal Gloves at 999 Defense.
 
Accessories: Sheena is a personal favorite, so I always give her the HP/TP regenerative Turquoise, but just the Holy Symbol can be nice, too, supplementing her tendency to take damage. I also like the Magic Ring to further boost the offense of her summon magic. If you want to go pure offense, the Extreme Symbol can't be matched. Other considerations could be given to the Rune Boots, Blue Talisman, or a Reflect Ring.
 
T/S Line: Strike. Not really important at all, though. The "Absolute" techs on the Strike-side are a little better than their "Pinion" counterparts, and they can create some compound Unison Attacks with Regal, also.
 
EX Skills: Dash, Prolong, Add Combo, Guard Plus. This is all about enhancing Sheena's combo ability, creating the Hard Hit and Combo Force compound skills. Hard Hit causes the enemy to stagger for longer periods, allowing for longer combos, while Combo Force boosts the damage of them. Guard Plus is added on just for its usefulness. Alternately, you could replace Guard Plus with Tough to create the decent Jump Combo skill. Other ideas include: Critical Up (Sharp-eyed, Eternal) and Over Limit (Personal, Eternal).
 
Titles: Treasure Hunter, really, is all you need at 50% Strength, Defense, and 100% Intelligence. You could switch to Ultimate Summoner, occasionally, to get a 100% bonus to her Defense. Rose of Battle is for even gains, if you care about the other stats.
 
Presea
 
Presea is, arguably, the best character in the game. All of her statistics, including Intelligence, are, at minimum, above-average, with only the rather useless Accuracy and Evade stats suffering. Once she can acquire the Glory compound EX Skill, there is almost nothing that can stop her from rampaging around the battlefield.
 
Weapon: Gaia Cleaver. It's innate earth-based, but if you needed, you could change that by equipping one of the Summon Spirit accessories.

Armor: Prism Guard. The Prism Guard is outstanding with its elemental protections, but suffers from making Presea weak against darkness that you will need to supplement with an accessory.

Helmet: Magical Ribbon or the Maid's Hairband if you only have one Elemental Circlet. Once Raine hits 999 Int, I give her the Magical Ribbon and Presea the Star Circlet, but only if I have two Elemental Circlets, otherwise, I give the Star Circlet to Sheena and use the Maid's Hairband for Presea. Once 999 Defense is reached, Presea should switch to the HP-regenerating Holy Circlet.

Arm: Hyper Gauntlet. She's got the Prism Guard for fire protection and, more-than-likely, a Reflect Ring to make up for the weakness to dark attacks, so it's best she uses the Hyper Gauntlet and Lloyd gets the Star Gauntlet, in my opinion. At max Defense, you could use the +50 Attack Claw Gauntlet or the +10 Luck Bridal Gloves.
 
Accessories: Once she gets the Prism Guard, she should equip a Drain Charm to even out the weakness to darkness, then once inside the bonus dungeon and you can turn Protect Rings into Reflect Rings, she should get one of them. After that, like Kratos/Zelos, she has no true weakness, so you could go with just about anything Obviously, the Extreme Symbol will make her even more of a beast, but I like the Krona Symbol, personally, to keep her from status effects. Perhaps the Holy/Spirit Symbol, Faerie Ring, or even the Revive Ring for options, as well.
 
T/S Line: Technical. This is mostly due to Rising Punishment, which is incredibly useful, but neither side is bad, really.
 
EX Skills: Vitality, Endure, Guard Plus, Revive. This creates, arguably, the best compound EX Skill in the game, Glory, that prevents Presea from being staggered. This means she can consistently battle and not worry about being knocked out of an attack or combo, thrown backward, or knocked down. Along with the useful base EX Skills, I don't see any reason to use anything else.
 
Titles: You'll want Empty Soul, mostly, for an even disbursement along all the statistics. You can, however, use Bursting Girl to enhance her already ridiculous Strength at a 100% rate. If you want to maximize Presea's Intelligence, which is already fairly high, you'll require Paw Mania that has a 50% chance of a bonus (But nothing else), Empty Soul, or Master Chef (40% Int, but also 50% Def).
 
Regal
 
Regal is really a mixed-bag of a character. He's fine statistic-wise, although suffering on the defensive-end due to his equipment of cloak and hat-type armor he shares with Genis. He can combo incredibly; with few limitations unlike the rest of the characters that have to chain 1, 2, 3 level techs together and this is further enhanced by being able to use the Glory compound EX Skill just like Presea. So, what's the problem? Well, the AI doesn't control him nearly up to his potential, but even in your control, he is still rather clunky, but if you can master his movements, you can do great things with him. Also, make sure that you go into your Tech menu and turn off Regal's Healer-based skills. If not, he'll waste valuable time trying to drop back and use them to recover characters. These techs are still useful, however, but are better employed manually with an order.
 
Weapon: Dynast. No good alternatives, really, but the Glory Arts does have +30 Luck.

Armor: Mortality Cloak, although only for the extra Defense. Once maximized, switch back to the fire-defensive Phoenix Cloak or the HP-regenerating Holy Cloak.

Helmet: Star Cap. Regal gets the Star Cap since Genis already has fire protection with the Star Cloak. At 999 Defense, and using the Phoenix Cloak, you could equip the Cleric's Hat for HP regeneration.

Arm: Star Bracelet or Shield Ring. This is a toss-up between he and Sheena. If using Shield Ring, at max Defense, equip the Lapis Bracelet for some additional Luck.
 
Accessories: It bothers me how slow Regal is during battle, so I prefer to give him the Jet/Elven Boots; which even helps with his Defense, but if the speed doesn't bother you, a Blue Talisman is a perfect fit. An Extreme Symbol will get the most out of his combos, also. Otherwise, a Reflect Ring is great due to his lack of elemental protection equipment. The Holy Symbol or Yata Mirror is an idea to make up for his fragility, too.
 
T/S Line: Technical. This is for Chi Healer, which is by-far his best Healer tech, but if you're not planning on using it at all, either side is fine and are both very balanced.
 
EX Skills: Vitality, Guard Plus, Guilt, Flash. Regal gets Glory too, but not only that, two other compound skills with it: Counter and C. Combo that I discussed in Lloyd's section. There's little reason to use anything else with Regal; unable to be stopped from performing his combos. He is missing the useful Add Combo, though. If you wanted that, you could use: Guard Plus, Add Combo, Flash, and Sky Combo. This will net you Combo Force, which is great, and Rebound and Aerial Jump which are decent compound skills.
 
Titles: El Presidente, with a chance of 50% bonus for Strength, Defense, and 40% Intelligence is likely your go-to for Regal. For even stats, King of the Coliseum, or you can get a 100% bonus to Strength by using Perfect Battler. If 999 Intelligence is your goal, you can get a 50% shot by using Paw Dandy, but nothing else.
 
Max Level (250)
 
If you've got aspirations of hitting the maximum level of 250 for your characters, I hope that you, at least, invested in the 2x EXP option from the Grade Shop; without it, be prepared to spend 100+ game hours to get there. Even with the Grade Shop, it's still a steep climb as your gained EXP after battle drops as the gap between you and your enemy's level widens even futher. Thankfully, we were given the Forbidden Anamnesis and its increased EXP floors to make 250 somewhat manageable for us to obtain.

Make sure that each character has their EXP Plus compound EX Skill active (Taunt, Personal, Eternal). Presea does not have this EX Skill, but another called EXP Plus ST (Personal, Endure, Revive) that boosts her EXP gains based upon how low her HP is when the battle finishes in what will actually work greatly to her advantage.

Next, you'll need to create Demon's Seal accessories and Krona Symbols (The Yasakani Jewel can be used in place of one) along with them for each of your party members, or just your active 4, if you prefer, from Dirk's customization shop. See the end of Chapter 24 on how to best go about farming the items needed to create these. Instead of the Krona Symbol, you should equip Presea only with a Drain Charm and intentionally let her be poisoned during battle by the Demon's Seal. With her EXP Plus ST skill, her poisoned condition will allow her to gain much more EXP than the rest of the party by keeping her HP low. If you don't want to be bothered with all of the item creation, you could settle for Dark Seals and Drain Charms, but to a much lesser effect.

Although it's entirely random, look for a green or blue-colored floor of the Forbidden Anamnesis that produces the increased EXP bonus when you enter. From there, with some luck, you'll encounter undead (Skull) icons, with battles containing Medusas, Samaels, and Doom Guards that will respawn. If so, you're all set to gain levels to your heart's content. In the screenshot above, is an average of the amount of EXP you will gain per battle (Flucuating based on Technical Smash and combo) that contains four of the previously-mentioned monsters. For some reason, the EXP floor bonus negates the usual decrease in EXP caused by the divide between the two adversaries' levels, so that will not be a concern. With strong Devil's Arms, these battles will be over quickly and you can simply stand on top of the respawning icon point to fight an infinite number of battles. I would highly recommend that, if you're playing on an actual Gamecube, that you leave the dungeon and save after every 10-15 levels just to be safe.

Maximizing Gald
This one is easy: despite being a mid-game dungeon, the lone Dragon inside the Temple of Earth consistently coughs up 10,000 Gald in each battle. Equipping the Blue Sephira accessory or Sheena's Money Bag weapon will double this to 20k. If you wanted something different, you could shoot for a Gald increase floor in the Forbidden Anamnesis and look for the same undead monster groups mentioned in the above section on EXP that can respawn. You won't obtain as much Gald per battle, but you won't have to keep leaving the room and reentering to respawn the Dragon battle.
 
Item Farming
 
When it comes to a monster dropping its item after battle, we are a little limited in what we can do to increase these odds. First, Colette has a compound EX Skill, Item Finder (Tough, Sharp-eyed), that slightly boosts your chances, but not nearly as much as you would prefer. Second, you can try for a high Technical Smash percentage during battle, but even then only provides a minor increase. Technical Smash is grown by defeating an enemy under a variety of circumstances such as: at the start of battle, in a single hit, in the air, killed in the same attack along with other monsters, and others, but these are the most common. Obviously, the Devil's Arms will work best at dispatching monsters as quickly as possible and you can use area techs to destroy multiple at the same time. Regardless, you'll remain at the mercy of the game's randomness to produce drops.

For stealing, the game has graciously provided Colette another compound EX Skill, Item Getter (Sharp-eyed, Magical, Lucky, Stat Boost), that guarantees her Item Thief/Rover will pilfer the enemy's item as long as they are not guarding. Outside of this compound Skill, theft is entirely dependent upon her Luck stat and the tech connecting with the monster. Equip Colette with the Tambourine weapon, Lunar Guard armor, Bridal Gloves, two Rabbit's Feet accessories, and the Lucky EX Skill for greatest effect.
 
Maximizing Stats
 
You've only got 250 levels to work with, so if you're hoping to maximize your character's statistics, you're going to need to do a great deal of item farming. By the time you reach level 250, every character will have maxed their HP and TP, respectively, at 9999 and 999, with Raine and Genis having reached 999 Intelligence, unless something went wrong. The following items, with locations, will be your source for statistical bonuses.
  • HP: Red Sage. The Carnivorous Plants in the Torent Forest will drop them.
  • TP: Red Savory. The childish Alraune can drop these also in the Torent Forest.
  • Strength: Red Lavender. The Poison Lillies in the Latheon Gorge very rarely will drop these. Unlike the other stats, Strength maxes out at 9999 instead 999.
  • Defense: Red Bellebane. Orcrots, the miniature cherry blossom trees in the Ymir Forest, drop them.
  • Accuracy: Red Rosemary. No monsters, specifically, carry this item. You'll need to hunt Red Ropers in the Toize Valley Mine for the basic Rosemary item and use a Rune Bottle to turn it into the +3 Red variety.
  • Evasion: Red Saffron. Look for the Killer Bees in the Ymir Forest to drop them.
  • Intelligence: Besides equipment, there are no bonus items for it. You'll have to entirely rely upon title bonuses to maximize this stat. Even with titles, I don't think it is possible to reach 999 Intelligence naturally for Lloyd and Colette.
  • Luck: A purely random statistic that you cannot control at all besides with a limited amount of equipment. Thankfully, besides being a factor in critical hit rate, some EX Skills and techs, and some other minor things, it's not that important. Each time the party uses a recovery place, like an inn or refresher, each character's Luck is randomized somewhere between 0-130, generally.
 
Farming Grade
 
Honestly, the best way to go about increasing your Grade is to finish the game. For each completion, you'll receive 1000 Grade and whatever you spent in the Grade Shop will be returned to you, also. If you want to farm Grade, however, it can be done with quick, easy battles. By far the best place is to run through the Iselia Forest, where encounters number few monsters, and carve them up quickly. As you can see from the screenshot above, you can receive upwards of 2.5 Grade for ending them quickly.

Another option is to encounter monsters on the road area outside the SE Abbey (Dark Bottle); this always places you into a battle with the Bacura monster. Although winning guarantees you a solid 5 Grade, defeating the Bacura before it flees makes for a very difficult task, and is not very reliable, in my opinion.
 
Maximizing Devil's Arms
 
Once you've defeated the optional boss, Abyssion, the true power of the Devil's Arms weapons becomes unlocked. The game keeps track of each monster a character personally defeats and uses this number to calculate the Devil's Arms power. This amount is also carried over via the Battle Info option in the Grade Shop. Maximizing at 5000 kills, this is, unfortunately, not reflected in the game's menu, so you will have to judge during battle when the power of the Devil's Arms has reached full potential.
 
If you're looking for a place to best farm kills to increase the power of your Devil's Arms, try the beaches near Thoda Dock in Sylvarant. Encountering the large icons, they frequently produce the above enemy set of five monsters. Change your party's Strategy to "Hold Position" and butcher them up in anyway you see fit to raise your character's kill count and the power of their Devil's Arm weapon. Keep in mind: the enemy doesn't have to be defeated with the Devil's Arm equipped for its power to increase.
 
Tech Usage
 
Most Tales players are familiar with your techs needing to reach a certain number of usages to unlock further ones, however, in Tales of Symphonia, not only does this apply, but the tech's power increases from this, too. Although the increase is VERY minor, with each 50 uses of a tech, it grows in effectiveness. This only applies to techs that are statistically based and not ones based off a percentage (First Aid/Nurse/Healing Wind) or have a set effect (Sharpness/Holy Song/Guardian). Try for the maximum of 999.
 
EX Gem Max
 
If you're an extreme completionist, the EX Gem Max item is surely going to haunt you. Besides the almost non-existent chance to procure one from the game's bonus dungeon you can read about back in Chapter 24, the only way to obtain these is from the game's final battle. Colette can pilfer one from Mithos' final form and he will drop one for you, as well. You can carry these two over to a new game by selecting the "EX Gems" option from the Grade Shop. While not particularly great, a completionist may want to completely outfit their characters with these. Since you can only acquire two per play, you'll need to beat the game 18 times to accomplish this. For those than want this plus 30 in their inventory, well, good luck...It's not for me! On the positive side, using the 10x EXP option from the Grade Shop and setting your message speed to 0, you'd be surprised just how quickly you can make it through the game. God Speed!

My Record

In closing, a look at my Record that is available from the title screen once you have beaten the game and saved a clear file (Indicated by a green star). As you can tell, I put a massive amount of time and effort into Tales of Symphonia and this completionist guide. I hope you found answers to any questions you had and you enjoyed reading my work. Thank you so much for the support! As always, feel free to contact me anytime with your questions or comments. I hope you will join me on my next project!

Wednesday, September 28, 2022

Tales of Symphonia - Chapter 26: Item & Title Checklist

The Collector's Book gives you a list of all the items you have acquired over your number of plays, but not the ones currently in your inventory. This checklist provides a quick look into what your inventory should look like at game's completion, along with all of the available titles to obtain for your characters, to compare with your save file.

Items

Tools:
  • Apple Gel
  • Orange Gel
  • Melange Gel
  • Lemon Gel
  • Pineapple Gel
  • Miracle Gel
  • Elixir
  • Energy Tablets
  • Spirit Bottle
  • Holy Bottle
  • Dark Bottle
  • Life Bottle
  • Panacea Bottle
  • Anti-Magic Bottle
  • Miracle Bottle
  • Rune Bottle
  • Flare Bottle
  • Guard Bottle
  • Acuity Bottle
  • Shell Bottle
  • Syrup Bottle
  • Palma Potion
  • Mizuho Potion
  • Flanoir Potion
  • Bellebane
  • Red Bellebane
  • Lavender
  • Red Lavender
  • Rosemary
  • Red Rosemary
  • Saffron
  • Red Saffron
  • Sage
  • Red Sage
  • Savory
  • Red Savory
  • EX Gem Lv1
  • EX Gem Lv2
  • EX Gem Lv3
  • EX Gem Lv4
  • EX Gem Max
  • Memory Gem
  • Aqua Quartz
  • Black Quartz
  • Blue Quartz
  • Green Quartz
  • Purple Quartz
  • Red Quartz
  • White Quartz
  • Yellow Quartz
  • Magic Lens
  • All-Divide
  • Hourglass
  • Beast Fang
  • Beast Hide
  • White Silver
  • Black Silver
  • Magical Cloth
  • Brass
  • Mythril
  • Mystic Herb
  • Mermaid's Tear
  • Metal Sphere
  • Pellets
  • Fine Pellets
  • Super Pellets
  • Rare Pellets
Food:
  • Beef
  • Beef Strips
  • Chicken
  • Juicy Meat
  • Pork
  • Cod
  • Octopus
  • Shrimp
  • Snapper
  • Squid
  • Tuna
  • Bell Pepper
  • Cabbage
  • Carrot
  • Cucumber
  • Lettuce
  • Mushroom
  • Onion
  • Potato
  • Radish
  • Tomato
  • Amango
  • Apple
  • Banana
  • Grapes
  • Kirima
  • Lemon
  • Melon
  • Peach
  • Pear
  • Pineapple
  • Strawberry
  • Barley Rice
  • Bread
  • Panyan
  • Pasta
  • Rice
  • Roll
  • Black Satay
  • Red Satay
  • White Satay
  • Purple Satay
  • Cheese
  • Egg
  • Kelp
  • Konjac
  • Milk
  • Miso
  • Seaweed
  • Tofu
Lloyd:
  • Wooden Blade
  • Knight's Saber
  • Mumei
  • Rapier
  • Masamune
  • Osafune
  • Sinclaire
  • Nimble Rapier
  • Ogre Sword
  • Kotetsu
  • Shiden
  • Saint Rapier
  • Dragon Tooth
  • Defenser
  • Elemental Brand
  • Muramasa
  • Wasier Rapier
  • Angel's Tear
  • Paper Fan
  • Ninja Sword
  • Valkyrie Saber
  • Kusanagi Blade
  • Material Blade
  • Nebilim
Colette:
  • Chakram
  • Flying Disk
  • Duel Ring
  • Slicer Ring
  • Mystic Ring
  • Stinger Ring
  • Ray Thrust
  • Mythril Ring
  • Shuriken
  • Lunar Ring
  • Solar Spinner
  • Toroid
  • Tambourine
  • Stardust
  • Angel's Halo
  • Evil Eye
Genis:
  • Nova
  • Fine Star
  • Duel Star
  • Falling Star
  • Cool Orbit
  • Thunderbolt
  • Shining Star
  • Shadow Dancer
  • Cor Leonis
  • Northern Lights
  • Southern Cross
  • Final Player
  • Phantasmagoria
  • One World
  • Disaster
Kratos/Zelos:
  • Long Sword
  • Stiletto
  • Steel Sword
  • Hydra Dagger
  • Earth Dagger
  • Silver Sword
  • Aqua Brand
  • Assault Dagger
  • Sand Saber
  • Lightning Sword
  • Ice Coffin
  • Flame Dagger
  • Ether Sword
  • Gladius
  • Toy Dagger
  • Baseball Bat
  • Laser Blade
  • Crystal Dagger
  • Excalibur
  • Last Fencer
  • Fafnir
  • Soul Eater
Raine:
  • Rod
  • Battle Staff
  • Gem Rod
  • Earth Rod
  • Ruby Wand
  • Gale Staff
  • Phoenix Rod
  • Thunder Scepter
  • Ancient Rod
  • Holy Staff
  • Rune Staff
  • Deck Brush
  • Hanuman's Staff
  • Crystal Rod
  • Heart of Chaos
Sheena:
  • Spell Card
  • Card of Water
  • Card of Earth
  • Card of Fire
  • Card of Lightning
  • Card of Wind
  • Card of Ice
  • Vajra
  • Yaksa
  • Asura
  • Acalanatha
  • Money Bag
  • Divine Judgment
  • Gates of Hell
Presea:
  • Francesca
  • Battle Ax
  • Great Ax
  • Crescent Ax
  • Tomahawk Lance
  • Bardiche
  • Halberd
  • War Hammer
  • Battle Pick
  • Strike Ax/Mythril Ax
  • Ogre Ax
  • Bahamut's Tear
  • Pow Hammer DX
  • Gaia Cleaver
  • Diablos
Regal:
  • Leather Greaves
  • Iron Greaves
  • Power Greaves
  • Venom
  • Ghost Shell
  • Bear Claw
  • Mythril Greaves
  • Aqua Greaves
  • Crystal Shell
  • Flare Greaves
  • Dragon Fang
  • Diamond Shell
  • Kaiser Greaves
  • Glory Arts
  • Dynast
  • Apocalypse
Armor:
  • Soft Leather
  • Hard Leather
  • Chain Mail
  • Ring Mail
  • Lamellar Leather
  • Iron Mail
  • Splint Mail
  • Breastplate
  • Battlesuit
  • Silver Mail
  • Mythril Armor
  • Rune Mail
  • Reflect
  • Brunnhilde (Only if Kratos chosen over Zelos)
  • Rare Plate
  • Star Mail
  • Dragon Mail
  • Golden Armor
  • Mumbane
Guards:
  • Leather Guard
  • Fine Guard
  • Iron Guard
  • Lunar Guard
  • Elven Protector
  • Silver Guard
  • Mythril Guard
  • Rune Guard
  • Solar Guard
  • Rare Guard
  • Star Guard
  • Mana Protector
  • Prism Guard
  • Elemental Guard
Cloaks:
  • Cloak
  • White Cloak
  • Mage Cloak
  • Amber Cloak
  • Druid Cloak
  • Silk Cloak
  • Elder Cloak
  • Battle Cloak
  • Mythril Mesh
  • Holy Cloak
  • Rune Cloak
  • Warlock Garb
  • Phoenix Cloak
  • Star Cloak
  • Mortality Cloak
Robes:
  • Robe
  • Feather Robe
  • White Robe
  • Moon Robe
  • Yayoi
  • Misty Robe
  • Witch's Robe
  • Silk Robe
  • Ancient Robe
  • Minazuki
  • Rune Robe
  • Holy Robe
  • Nagazuki
  • Heavenly Robe
  • Shaman Dress
  • Kannazuki
  • Spirit Robe
Helmets:
  • Leather Helm
  • Iron Helm
  • Armet Helm
  • Cross Helm
  • Duel Helm
  • Rune Helm
  • Sigurd (Only if Kratos chosen over Zelos)
  • Rare Helm
  • Star Helm
  • Golden Helm
Hats:
  • Beret
  • Cleric's Hat
  • Straw Hat
  • Pointed Hat
  • Rune Hat
  • Headband
  • Star Cap
  • Aifread's Hat
Ribbons:
  • Ribbon
  • Blue Ribbon
  • Striped Ribbon
  • Tartan Ribbon
  • Pretty Ribbon
  • Hairpin
  • Maid's Hairband
  • Magical Ribbon
Circlets:
  • Circlet
  • Gold Circlet
  • Silver Circlet
  • Mythril Circlet
  • Holy Circlet
  • Rune Circlet
  • Star Circlet
  • Elemental Circlet
Gauntlets:
  • Leather Glove
  • Iron Gauntlet
  • Claw Gauntlet
  • Mythril Gauntlet
  • Rune Gauntlet
  • Rare Gauntlet
  • Star Gauntlet
  • Hyper Gauntlet
Shields:
  • Wooden Shield
  • Lid Shield
  • Omega Shield
  • Red Shield
  • Beam Shield
  • Mythril Shield
  • Arredoval (Only if Kratos chosen over Zelos)
  • Rune Shield
  • Blue Shield
  • Rare Shield
  • Star Shield
Bracelets:
  • Bracelet
  • Iron Bracelet
  • Lapis Bracelet
  • Angel Bracelet
  • Mythril Bracelet
  • Draupnir
  • Star Bracelet
  • Shield Ring
Gloves:
  • Gloves
  • Kitchen Mittens
  • Penguinist Gloves
  • Pretty Mittens
  • Bridal Gloves
  • Silk Gloves
  • Cute Mittens
  • Lovely Mittens
  • Katz Mittens
Accessories:
  • Amulet
  • Talisman
  • Blue Talisman
  • Manji Seal
  • Heal Bracelet
  • Spirit Bangle
  • Poison Charm
  • Stone Charm
  • Paralysis Charm
  • Drain Charm
  • Stun Charm
  • Stun Bracelet
  • Yasakani Jewel
  • Yata Mirror
  • Attack Ring
  • Defense Ring
  • Magic Ring
  • Revive Ring
  • Holy Ring
  • Spirit Ring
  • Protect Ring
  • Resist Ring
  • Force Ring
  • Reflect Ring
  • Emerald Ring
  • Faerie Ring
  • Strike Ring
  • Technical Ring
  • Attack Symbol
  • Guardian Symbol
  • Warrior Symbol
  • Extreme Symbol
  • Holy Symbol
  • Spirit Symbol
  • Mystic Symbol
  • Dark Seal
  • Demon's Seal
  • Krona Symbol
  • Rabbit's Foot
  • Penguinist Quill
  • Sephira
  • Blue Sephira
  • Reverse Doll
  • Snow Hare (Only if Colette chosen for Soulmate)
  • Cape
  • Leather Cape
  • Thief's Cape
  • Elven Cape
  • Rune Cape
  • Aqua Cape
  • Flare Cape
  • Thunder Cape
  • Boots
  • Leather Boots
  • Heavy Boots
  • Rune Boots
  • Water Spider
  • Elven Boots
  • Jet Boots
  • Persian Boots
  • Black Onyx
  • Moonstone
  • Magic Mist
  • Amethyst
  • Aquamarine
  • Diamond
  • Garnet
  • Opal
  • Ruby
  • Sapphire
  • Sardonyx
  • Topaz
  • Turquoise
Key Items:
  • Collector's Book
  • Figurine Book
  • Monster List
  • Sylvarant Map
  • Tethe'alla Map
  • Training Manual (Should have 9 entries)
  • Aifread's Letter
  • Assassin's Ring
  • Blue Candle
  • Blue Card
  • Boltzman's Book
  • Card Key
  • Celsius' Tear
  • Chipped Dagger
  • Colette's Necklace
  • Corrine's Bell
  • Derris Emblem
  • Desian Orb
  • Elevator Key
  • Elf Elder's Staff
  • Employee ID
  • Eternal Ring
  • Exsphere Shard
  • Future Stone
  • Inhibitor Ore
  • King's Letter
  • Kratos' Locket (Only if Kratos' scene chosen in Flanoir)
  • The Chosen's Orb (Only if Zelos chosen for Soulmate)
  • Kuchinawa's Charm
  • Linkite Nut
  • Linkite Ocarina
  • Lyla's Letter
  • Mana Fragment
  • Mana Leaf Herb
  • Map of Balacruf
  • Mirror Shard
  • Mithos' Panpipe
  • Nebilim's Key
  • Pass
  • Past Stone
  • Pink Pearl Ring
  • Purple Card
  • Red Card
  • Sacred Stone
  • Secret Notebook
  • Sheena's Letter
  • Sorcerer's Ring
  • Spider Figurine
  • Spiritua Statue
  • Spiritua's Ring
  • Tower Key
  • Unicorn Horn
  • Vinheim Key
  • Virginia's Diary
  • Wing Pack
  • Zircon
Cannot Keep:
  • Flamberge
  • Blue Seed
  • White Seed
  • Ymir Fruit
Titles
 
Lloyd:
  • Swordsman
  • Drifting Swordsman
  • Eternal Swordsman
  • Gourmet King
  • Nobleman
  • Arrgh, Me Hearties
  • Beach Boy
  • Gentle Idealist
  • Peeping Tom
  • Midlife Crisis
  • Sword of Swords
  • Tactical Leader
  • Grand Swordsman
  • Master Swordsman
  • Holy Sword
  • Combo Newbie
  • Comboist
  • Combo Expert
  • Combo Master
  • Tetra Slash
  • Brave Soul
  • Lone General
  • Boorish General
  • Gung Ho
  • Eternal Apprentice
  • Berserker
Colette:
  • Fledgling Chosen
  • Spiritua Reborn
  • Klutz
  • Charismatic Chef
  • Fair Lady
  • Maid
  • Mermaid
  • Ill-fated Girl
  • Dog Lover
  • Ironing Board
  • Turbo Waitress
  • Super Girl
  • Chosen
  • Tiny Angel
  • Angelic Maiden
  • Little Pickpocket
  • Oblivious
  • Single-minded
  • Self-control
  • Don't Run!
  • Friendship First
Genis:
  • Magic User
  • Honor Roll
  • Friend
  • Little Chef
  • Easter Sunday
  • Katz Katz Katz
  • Beach Comber
  • Brotherly Love
  • Item Collector
  • Figurine Collector
  • Strategist
  • Ultimate Kid
  • Mana Master
  • Sorcerer
  • Warlock
  • Experimental
  • Study Harder!
  • Dependent
  • Magic Cycle
  • I Hate Gels!
Kratos:
  • Mercenary
  • Traitor
  • Dad
  • Gourmet Master
  • Judgment
  • Conqueror
  • Magic Swordsman
  • Battle God
  • War God
  • Tetra Slash
Raine:
  • Teacher
  • Archeological Mania
  • Grand Healer
  • Passable Chef?
  • Glamorous Beauty
  • Maiden
  • No, Not the Sun!
  • Sisterly Love
  • Monster Collector
  • Gladiator Queen
  • Researcher
  • Professor
  • Wisewoman
  • Item Keeper
  • Crimson Rose
  • Never Say Never
  • Survivor
Sheena:
  • Mysterious Assassin
  • Summoner
  • Elemental Summoner
  • Master Summoner
  • You Look Great!
  • Successor
  • Queen of the Beach
  • Master Cook
  • Treasure Hunter
  • WOW!
  • Rose of Battle
  • Acrobat
  • Ultimate Summoner
  • Chicken
  • Indecisive
  • Party Comboist
  • Combo Conductor
Zelos:
  • Magic Swordsman
  • Princess Guard
  • Gigalo
  • Gourmet Prince
  • Narcissist
  • Masked Swordsman
  • Pickup Artist
  • Idiot Chosen
  • Grand Champion
  • Gleaming Knight
  • Elegant Swordsman
  • Tetra Slash
  • Casanova
  • Gilgamesh
  • Commander-in-Chief
  • Loudmouth
Presea:
  • Taciturn Girl
  • Mature Kid
  • Empty Soul
  • Master Chef
  • Little Madam
  • Dream Traveler
  • First-timer at Sea
  • Paw Mania
  • Deadly Flower
  • Axman
  • Bursting Girl
  • Fragile Shield
  • Lone Girl
  • Associate
  • Hunter
Regal:
  • Convict
  • El Presidente
  • Eternal Sinner
  • True Chef
  • Dandy
  • God of the Kitchen
  • Swimmer
  • Paw Dandy
  • King of the Coliseum
  • Battle Artist
  • Perfect Battler
  • Testosterone
  • Potion King
  • Way of the Jungle
  • Pratfall King

Saturday, September 10, 2022

Tales of Symphonia - Chapter 24: Side-Quests & The Forbidden Anamnesis

In this final chapter of Tales of Symphonia, we'll tackle the remaining dungeon, side-quests, monsters, items, titles, recipes, and skits for us to obtain. Before starting out, make sure you've viewed the scene in Vinheim before the warp point that leads to the final battles; seeing it is required for some of the following to become available.

We'll start the last chapter in Meltokio. If Kratos is in your party, swing by the inn and rest to view the skit "Welcome Back, Kratos". Afterward, near the stairs in the courtyard of the castle, look for a confrontation ongoing between the Wonder Chef and a menacing "Dark Chef". Obviously part of the Black Dragon Clan, this Dark Chef is threatening the Wonder Chef to hand over his "ultimate recipe". Lloyd and Regal approach the situation and the Wonder Chef rebukes his dark doppelganger and vanishes. The Dark Chef then indignantly challenges Regal to a cook-off! He even gives him the Beef Stew recipe. When cooked, Beef Stew recovers the party of all status ailments. Regal soundly defeats the Dark Chef (Despite the obvious bias judges), and earns the recognition of the actual Wonder Chef bestowing upon him the costume title of God of the Kitchen.
 
Regal's God of the Kitchen costume. Acquisition of this title will allow us to pick up the remaining three recipes we are lacking. It also boosts Regal's affection with Lloyd.

Remaining in Meltokio, enter Tethe'alla castle and proceed down into the dungeon in the western-wing. Regal will ask one of his former cellmates as to the location of a man named Levin whom taught him how to fight with only his feet. He's retired to the Hot Spring, apparently, and Regal will ask Lloyd if they can stop and visit him. Answering "You bet." largely boosts Regal's affection with Lloyd and is required to continue the event. If Lloyd declines, it has no effect on Regal's affection, but you will not be able to obtain Regal's best weapon! Needless to say, you don't want that!

With the God of the Kitchen title, put Regal in the lead of your party (Doesn't have to equip the title) and fly over to the Meltokio area's House of Guidance. Talk to the chef just inside the building and he'll be inspired to teach Regal the Pork Cutlets recipe. Pork Cutlets will recover a huge amount of HP for the entire party when prepared.

Having agreed to stop by the Hot Spring for Regal, go there next; northwest of Meltokio. Beside the spring itself is Regal's master, Levin. The two will converse on the matter of Regal still refusing to his his hands to fight and whether this is a burden to his friends (Maybe a little?). After the scene, if Regal is at least level 80, talk to Levin again and he'll gift Regal the Dynast weapon: his best in the game at +920 Attack and +18 Defense. Regal also receives another boost in affection for Lloyd.

Our next stop is the Grand Tethe'alla Bridge, and take my advice: have something nearby you can break instead of your controller! Entering from the Meltokio end, decline to use the quick jump to find this sub-human Sea-Katz loitering about. We gotta play his God-forsaken Red Light, Green Light mini-game now.

Once Genis commits to play, the Sea-Katz summons the Children of the Corn. These vile miscreants don't care about winning: only trying to collide with Genis and knock him backward; with one success almost guaranteeing your loss. Thankfully, if Genis is automatically placed on the outer-rim of the Bridge, there is less of a chance the demons will get him, but it's entirely random. Don't bother with any of the fancy side-movements, just mash the A button as quickly as you can and hope you stay a step ahead of the little devils. Of course, you need to stop pressing A just before the Sea-Katz calls out "Red Light" and turns around or you'll be sent back to the start.

The good news is there is actually a glitch we can employ to give us a slight edge! Genis can gain an extra step by, in conjunction with still hitting A, you press the Start button right as the Sea-Katz turns around. The dialogue box that appears will prevent the Sea-Katz from catching Genis who is still moving, but it requires a bit of practice. You can alternate the A and Start button presses to occasionally freeze the other kids in their place, too, which is particularly useful if you fall behind in the third round, but I personally find this awkward and hard to do and only use it as a last resort. I wish there were some more tips I could provide, but in a lot of ways success comes down to luck and successful implementation of the glitch. It took me over 20 attempts here.
 
Managing to survive through three consecutive rounds wins Genis his best weapon in the game, One World, and he will also be granted the title of Strategist (Str: 30%, HP: 20%). Once you maximize Genis' Intelligence at 999, however, the Phantasmagoria from the Luin weapon shop with its +20 Defense is a much better option, in my opinion.

Note: You will only receive the One World if you complete this mini-game after obtaining the Derris Emblem in Derris-Kharlan. Doing so before is a waste of your time (and hair).

 
Mizuho is the next destination for us. If Sheena defeated Kuchinawa in the duel and has obtained the Successor costume title, talk to Chief Igaguri now and he'll hand the Kannazuki armor over to Sheena. Her best defensive armor by +6 over the Shaman Dress, it provides additional defense against wind-based attacks, however, losing the much-more beneficial light and dark-based defense of the Shaman Dress makes the Kannazuki being better questionable. My personal opinion is the Shaman Dress is slightly better, but you decide for yourself if the extra Defense of the Kannazuki is worth it.

Skip across the pond to Ozette. If Presea has reached a minimum of level 80, there will be a man standing beside her father's grave. Named Ralph, he was a former compatriot of Presea's father, Sieg, in the Papal Knights. He explains that Sieg developed, and taught, a technique so powerful it drove the Papal Knights to become obsessed with power. Regretting his actions, he retired to become a woodcutter in the forests of Ozette. He'll ask Presea how she believes that Sieg was able to overcome the darkness in his heart, but your response makes no difference in affection. 
 
Talk to Ralph again afterward and he'll give Presea her best weapon, the Gaia Cleaver. It has 999 attack power, but is inherently earth-based, which isn't a bit deal since a lot of her techs are earth elemental anyway. If you want to change the element, simply equip one of the Summon Spirit accessories. Before leaving the screen, equip the Gaia Cleaver to Presea and talk to Ralph again to score a second one!

Move to Altessa's House next. He's finally recovered from Mithos' attack and offers to customize accessories to help the party. Available are a load of great, rare ones, but you'll need to do a lot of item collecting and going back and forth between he and Dirk's House to make them. Of particular note is the Elven Cape accessory that cannot (Reasonably) be obtained anywhere else in the game; although it's of little use at this point in the game. Toward the end of the chapter I will cover Altessa and Dirk's shops in more detail to help put together everything you may need for your characters.
 
Fly the Rheairds to the House of Guidance that is directly east, over the mountains, from the Latheon Gorge. Put Regal in the lead of your party and talk to the chef sitting in the pew. Having obtained the God of the Kitchen title, he'll teach Regal the Potato Salad recipe. It recovers a large amount of TP for the entire group.

Our tour takes us to Heimdall in the Ymir Forest. The residents have returned, but are fewer in number, and all of the amenities, including the inn, are unavailable except for the Katz service. If you're looking for the Rune Cape or Boots that were for sale here, Altessa has them available to customize now. The +10 Intelligence Rune Cloak armor you can still purchase in Flanoir, also, to note. Stroll over to the eastern-end of town for a scene with Genis to automatically take place. A full-blooded elf boy will disrespect Genis, despite the fact he and Raine helped save their village, and challenges him to a magic duel. Genis declines due to the current nature of the world. The boy's master, Crowley, apologizes for his behavior and then teaches Genis the spell Meteor Storm. This thing will absolutely devastate the entire battlefield when cast. You would also think that after what happened to their village nobody would want to use this spell anymore! Genis also obtains the title of Mana Master (Int, Eva: 50%, TP: 30%, Acc: 20%).
 
Note: Regarding Mana Master, in the Status menu, it shows a 30% Evasion increase (Equal to Study Harder!) but the actual percentage is 50% from the game's code.

On the western-side of the village, if you picked up the Sacred Stone item in Vinheim, talk to the man roaming around the south of the entrance to the Torent Forest. He tells the group that during the evacuation of Heimdall earlier, many priceless books were stolen, including one, supposed cursed, dealing with the story of the Underworld, Niflheim. He goes on to say that the book must be burned, but not only is the book lost, but the necessary Sacred Stone is, too. Good thing we swiped that from Mithos' coffers. While not necessary to see this scene, it hints of the upcoming bonus dungeon.
 
If Kratos joined your party, enter the half-destroyed Elf Elder's house and talk to him for a scene. Afterward, we need to exit Heimdall travel to Sylvarant next.

In Sylvarant now, once again, if Kratos is part of the group, stay at the Triet inn. That night, there will be a scene between Lloyd, Kratos, and Noishe that furthers expands upon the trio's relationship and Noishe's origins. The scene in Heimdall where the party learns the true species of Noishe may be required to view this, but I'm unsure.
 
Fly to the northwestern continent and enter Katz' Village. Put Sheena into the lead of the party and have her talk to the blue-suited Katz inside the "inn". If you've been following the guide from beginning-to-end, you will have opened 100% of the world's treasure chests and Sheena will be rewarded the title of Treasure Hunter (Int: 100%, Str, Def: 50%). If you already have the title, it will not be rewarded to you again, to note. If you don't have 100%, there's a chance you can use the Katz services in the various cities to try to find missed items for you (Some, but not all, they can even find from now-inaccessible dungeons). Hopefully you don't have to resort to this, though.

For yet another Kratos scene, make a quick stop in Luin. Examine the plaque in front of the water fountain housing the statue of Lloyd for a great scene where a huge, unknown connection is drawn between Kratos, Lloyd, and the city of Luin. This boosts Kratos' relationship with Lloyd and is the final affection event in the game!

Nearby Asgard is our next destination. With Regal in the lead of your party, talk to the chef standing outside the inn to the right of the path that leads north to the dais. Having obtained the God of the Kitchen title, he teaches Regal the final recipe in the game: Paella. This recipe will boost all character's Physical Attack/Defense, Magic Attack/Defense, and Accuracy temporarily for the next battle (Cooked by Genis). With all the recipes obtained, you can start receiving special titles from the Wonder Chef in Altamira once a character has mastered all of the recipes. More about this a little later.

Next, drop by the House of Salvation near Asgard. Talking with the girl on the second floor begins a word game between her and your lead character. Each time she asks to stop, refuse, and at the conclusion she'll give you a Spirit Bottle, but only the first time.
 
South down to Hokonesia Peak now. Koton has found a rare piece of armor that he's willing to sell the party. Cough up the Gald and you'll receive the Kratos/Zelos-only Golden Armor; their best in the game. In addition to great defense, it comes with protection against water, wind, fire, and light-based damage.

Note: If you neglected to give Koton the Spiritua Statue near the game's start, he will not offer to sell you the Golden Armor and it is missable.

Make a quick stop in Iselia to see the skit "Corrine is Calling Me" pop-up. Then, pivot over to the Martel Temple for a scene at the entrance. Sheena swears that Corrine is somewhere inside. Warp into the room where Colette first met Remiel and Corrine's Bell (Stays in your inventory) will begin to move on its own and shatter! Corrine has been reincarnated as the Summon Spirit of Heart, Verius. This scene has no bearing on anything, but is a nice touch for a final farewell for Sheena and Corrine.

Note: Sheena must have obtained the Successor costume title in order for the skit and scene to be available.
 
Enter Iselia Forest from the entrance nearest Dirk's House. You'll notice all of the monsters are gone from the screen and the Sword Dancer's skull is looming about. It's time to challenge him to the third, and final, battle. Of course, if you haven't defeated his two previous forms, this form is unavailable. Form a party of Lloyd, Colette, Raine, and Genis, as is my general recommendation for the Sword Dancer. Equip Lloyd (Or any melee fighter you prefer) with the Topaz accessory to take advantage of the Sword Dancer's continuing weakness to light. You can give Kratos/Zelos the light elemental Laser Blade, too, if you want, but not necessary. If you're a lower level, you may want to give your fighters a Blue Talisman and/or Defense Ring since the Sword Dancer is as viable a physical threat as ever. Unfortunately, it's as equally deadly with magic now, too. Particularly, he will frequently cast Indignation and Spark Wave, so the Reflect Ring, Thunder Cape, Paralysis Charm, and Sardonyx accessories are nice to equip, as is the Rare Helm for Lloyd and Kratos/Zelos. You can cook Paella for a jump-start, also.

Version three of the Sword Dancer, while still possessing deadly physical attacks, has reverted to much more of a spell caster now. While most are mid-level ones, like Spark Wave, Ground Dasher, and Flame Lance, don't underestimate them as their frequency can present big problems for the party. It's also got the familiar, but still lethal Indignation in its arsenal; thus the main reason for thunder protection. Like usual, Indignation is fairly easy to backstep out of if you are paying attention, but you'll need to carefully command an AI controlled character to Guardian before the spell hits them. Without resistance, Indignation is almost guaranteed to knock the character out. Save your Unison Attack for when it begins to glow purple, signalling the possibility of casting Indignation, and you can knock him out of the spell. Speaking of Unison Attacks, like the past battles, you can deploy a couple of light-based special attacks to deal massive damage to the Sword Dancer. If Genis and Raine are both on the Technical line, use a Unison Attack combining Ray and Ground Dash/Cyclone to activate the devastating Prism Stars compound tech for MASSIVE light damage.

You'll need a physical fighter, like Lloyd, to run interference on the Sword Dancer and absorb its powerful physical attacks. Make sure Raine casts Field Barrier/Permaguard and also Acuteness/Keenness on any you bring; Guard/Flare Bottles are a good idea, also. Besides healing, have her consistently toss Photon or Holy Lance at our light-deficient adversary. If Genis happens to be on the Strike line, he can cast Prism Sword for major damage, otherwise, Meteor Storm or Indignation. Colette can contribute with Holy Song and Angel Feathers or Judgment, or you feel brave, try to swipe another EX Gem Lv3. Remember, also: If you bring Sheena, she can enchant a character's weapon to being light-based with S. Seal: Light. The final variation of the Sword Dancer has a lot of HP, but stay consistent with your healing and defense and it will fall in due time.
 
Finally fulfilled in his lust for battle, the Sword Dancer vanishes and you receive the Kusanagi Blade weapon for Lloyd; physically, his most powerful, at +930 Slash and +850 Thrust. When using the Eternal Swordsman title, I still prefer the Material Blade to activate Falcon's Crest, but if using another title, there's little reason not to equip the Kusanagi Blade for Lloyd's weapon. You'll also automatically activate the skit: "Elite from the Underworld Take Three" having put the Sword Dancer to rest for good.

Let's return to Tethe'alla now and land on the roving village of Exire. Remember that Maxwell earlier wouldn't give us the time of day, but having formed a pact with Origin and our entire party of eight back together, it's a bit more receptive of our power. If you didn't come here earlier for the scene with Maxwell, the location of Maxwell's monolith is found via a hidden path behind the man's house who knew Raine and Genis' mother, Virginia, as seen in the screenshot above. To call Maxwell, you'll need to equip the Ruby, Aquamarine, Garnet, and Opal accessories on any of your characters; active or not, however, if you already did this once, you won't have to do it again.
 
Unsurprisingly, Maxwell is a magical powerhouse, with his most powerful spell being the non-elemental Meteor Storm, so there's little you can do to protect against it with equipment. Besides Meteor Storm, his most dangerous spell is probably Thunder Arrow, but additional protect is not entirely necessary. The Rare Helm for Lloyd and Kratos/Zelos and Sardonyx and Thunder Cape accessories are useful if you want to be extra careful, however. Cooking Paella beforehand is a great idea, too.

If you can survive Meteor Storm, this battle is easier than the previous Sword Dancer one, but at a lower level, it can potentially wipe out your entire party in one casting. When Maxwell unleashes it, immediately open the menu and command each character to use their Guardian tech to try to minimize the damage. Raine and/or a large supply of Energy Tablets is highly recommended to recover what is left of the party afterward. Thankfully, in my experience, he tends to wait a while before casting it again. Your best defense in this battle is offense: have everyone blitz Maxwell physically. The wizard can be staggered rather effectively with sustained combos and kept from casting his magic. Have Raine cast Acuteness/Keenness, Colette use Holy Song, or down Flare Bottles to increase your damage. Anti-air techs such as Lloyd's Tempest set and Regal's many aerial ones are extremely useful here. Besides Meteor Storm, the rest of Maxwell's offense is mostly average at best (You can backstep out of most of his spells), so if you can adequately survive and recover from his raining rocks, he can be subdued in time.
 
Maxwell drops the best armor in the game for Raine: the Spirit Robe. It provides protection against all eight elements with +60 Defense!

The old wizard will then form a pact with Sheena and she gains the Summon: Birth tech. As you might imagine it does, it basically casts a version of Genis' Meteor Storm when used during Overlimit while raising the party's magic attack temporarily. Sheena is also bestowed upon the title of Master Summoner (Int: 50%, Acc: 40%, TP: 30%) for having learned all of the Summon techs available. Proof of the pact nets one of the best accessories in the game: the Turquoise, as well. Don't confuse this with the Diamond accessory as the Turquoise is mislabeled as belonging to Origin in the menu. Equipped, the Turquoise grants the effects of both the Holy and Spirit Symbols; allowing large HP/TP regeneration, and is fantastic for any character you choose, but I prefer Sheena. Outside of Exire, look for the skit "Pact with Maxwell" to occur, too.
 
We're needed at the Coliseum in Meltokio for the next challenge. Having been through Vinheim, new opportunities have been unlocked here. Hopefully, especially if you got Kratos, you already played through the three Single rounds with Zelos before he left the group. Since I already covered the battles, for the most part, over in Chapter 21, I will refer you to there for battle strategies, however, I will have some new recommendations for equipment and playing with specific characters after some basic information.
 
New Monsters at the Meltokio Coliseum (Singles): Sasquatch (Intermediate), Dragon Knight (Advanced)
 
There are two new monsters that are added to the Monster List from the Singles matches, but since items are not usable, their details are automatically filled out, however, you will need to get the Sasquatch to drop its item. Speaking of the Sasquatch, when playing as Raine and Genis, you may want to equip the Krona Symbol or Yasakani Jewel to protect against its ability to Curse and lock your tech usage.

The first time you complete a class, you'll get a one-time reward. Beginner gets you 12,000 Gald and a number of Elixir, Miracle Bottle, Miracle Gel, Pineapple Gel, and Lemon Gels. For Intermediate, you'll be rewarded 26,000 Gald and a "Red" variety of statistical-boosting items. Lastly, finishing Advanced gains you a Krona Symbol accessory and 40,000 Gald. Each additional time you complete a class, you'll get the stated Gald reward and a single Elixir, Miracle Bottle, Miracle Gel, Pineapple Gel, and Lemon Gel. The Arena is the only place in the game to infinitely obtain the HP/TP recovering Elixirs, also. I recommend you stock 20/30 Elixirs for upcoming bosses.
 
Note: Be warned: The first character you complete Advanced Class with will be challenged to a rematch with Seles! Also, in the single matches, when Lloyd enters, the character with the highest affection for him will cheer him on before he goes out to fight. Subsequently, Lloyd will encourage his highest affection character when they enter, too. 

Half of the party should have little problem completing the Advanced Coliseum, however, Colette, Raine, Genis, and perhaps, Regal, can present some problems. Below, I'll give some recommendations that will hopefully help more along with the ones in Chapter 21. Having Paella or Miso Stew set as your recipe is a nice addition, as well.

Lloyd, Kratos/Zelos, Sheena: Turquoise as their first accessory, Elven Boots if not using the Dash EX Skill, or either Yata Mirror (Extra Regen) or Blue Talisman (Defense) if you are. Sheena should have the Kannazuki armor and the Star Bracelet and Elemental Circlet for fire protection. Mystic Symbol for Kratos/Zelos may be considered, also.

Colette: Turquoise and Yata Mirror for accessories; Elemental Circlet for headgear. If she's on the Strike tech line, you can simply Torrential Para Ball everything to death and keep your distance while your HP/TP regenerates heavily. On the Technical line, at a distance or against the huge Dragon Knight, use Hammer Rain or Stardust Cross, and Triple Ray Thrust at closer range. Whatever you do, DO NOT use her basic attacks or you'll find yourself in some trouble quickly. Setting her EX Skills to: Eternal, Resurrect, Stat Boost, Angel Song, to activate the compound EX Skill, Angel's Tear, that will automatically revive her once per battle can be very useful, as well.

Genis/Raine: Turquoise and Protect Ring for accessories. Star Cap/Circlet and Bracelet for the fire protection. The only way Genis and Raine have a chance here is the compound EX Skill, Concentrate, that prevents the enemies from interrupting their magic. Genis' EX Skills to create Concentrate are: Rhythm, Speed Cast, Spell Save, and Spell Charge. Raine's combination is: Speed Cast, Item Pro, Spell Save, and Happiness. If you're over level 100, you might get away with using the Mystic Symbol instead of the Protect Ring. Raine can cast Barrier on herself, too.

Presea: The little lady will, arguably, have the easiest time here. Turquoise and Elven Boots for accessories and the Star Gauntlet. Set her EX Skills to: Vitality, Endure, Guard Plus, and Revive for the compound skill, Glory. Glory will prevent most enemy attacks from being able to stagger her and she can consistently pummel away.

Regal: Turquoise and Elven Boots for the accessories, again. Star Cap and Bracelet for the fire protection. Regal, also, has the Glory compound skill he can activate with: Vitality, Guard Plus, Guilt, and Flash. Regal's problem is, essentially, how clunky he controls. To simplify things, regardless of which side of the tech line he is on, chain Crescent Dark Moon into his Wolverine tech, and with Glory, the enemy will be unable to interrupt his combo! Keep an eye on his HP, though, and use Healer if necessary.
 
After you've viewed the scene in Vinheim before warping to Mithos' throne, the first time you complete the Advanced Class with a character they will be rewarded a unique weapon and title. Most of the character Coliseum titles give the same statistic bonuses of HP, Str, Def, Int, Eva, Acc: 40%, TP: 30%, however, Regal and Presea's have some differences. Regal's TP rate is 20% instead of 30% and Presea's base stats are 30% and TP at 20%, but she'll receive an equal title to the others coming up soon.

Lloyd: Valkyrie Saber, Sword of Swords
Colette: Angel's Halo, Super Girl
Genis: Final Player, Ultimate Kid
Kratos: Excalibur, Conqueror
Raine: Crystal Rod, Gladiator Queen
Sheena: Divine Judgment, Rose of Battle
Zelos: Excalibur, Grand Champion
Presea: Bahamut's Tear, Deadly Flower
Regal: Kaiser Greaves, King of the Coliseum

The Angel's Halo and Divine Judgment are the best weapons in the game for Colette and Sheena, however, the Tambourine and Money Bag are still viable with their +50 Luck. Lloyd's Valkyrie Saber has the opposite power of the Kusanagi Blade; having more thrust power and less slash, which is less useful, in my opinion, but depends on your play style. Kratos and Zelos' Excalibur may be misleading if you've played Tales of Destiny II/Eternia; in Symphonia, it's neither light-based nor does it regenerate your HP, making it vastly inferior to the Last Fencer. The Crystal Rod is great for Raine if you don't like the negatives of the Heart of Chaos or once you've maximized her Intelligence. The remainder of the weapons are outclassed and have no special effects.

If Kratos joined your party and you had Zelos defeat Seles in the Arena before he left your group, once you've been rewarded your prize, Seles will show up seeking revenge for her dead brother against the first character that completes the Advanced Class.
 
Seles is the exactly the same as when you fought her with Zelos. I refer you back to early Chapter 21 for an in-depth strategy on dealing with her. With better equipment and higher levels, she is fairly simple now, but don't get cocky.

Victory nets you an additional Last Fencer, but more importantly, a second Elemental Circlet. You now have all the best headgear in the game for the ladies. I, personally, have Colette and Sheena equipped with the Elemental Circlets, Presea with the Magical Ribbon, and Raine has the Star Circlet. If Zelos is still in your party, and thus unable to to get a second Elemental Circlet, I keep the Magical Ribbon on Sheena and Maid's Hairband for Presea. The HP-regenerative Holy Circlet is not a bad idea, either.

Once you've completed the Single Advanced Class, the Party match option becomes available via the girl on the left of the sign-up counter. Only having two stages of difficulty, you'll fight with the first three members of your party. Take anyone you like along, but Raine will, obviously, be invaluable with the inability to use items. Also, you'll need for Lloyd to be in the lead of the party for the Advanced battle to obtain a title.

New Monsters at the Meltokio Coliseum (Party): Evil Teddy (Advanced)

The new Evil Teddy monster appears in the Advanced Class of the Party battles, but it doesn't possess a drop needed to complete its entry to the Monster List. At this point, you should have little problem with any of the battles in either the Beginner or Advanced classes; they are simply basic enemy encounters you would find anywhere else, however, the last battle of Advanced does contain a Dragon Knight and two spell casters, but with three characters, it's of no real concern. Also, if not bringing Raine, I would advise either equipping characters with the Krona Symbol, Poison Charm, or Yasakani Jewel, or at the very least setting Beef Stew for your after-battle recipe, as the Red Mantises in the third battle can, and will, easily poison you and it will linger into the following fights. Before attempting the Advanced Class, be aware that immediately after the conclusion you'll be challenged to an exhibition boss battle, where items are, surprisingly, allowed, so keep this in mind when choosing your characters for it.

Reward for the Beginner Class is 20,000 Gald and the usual Elixir, Miracle Bottle, Miracle Gel, Pineapple Gel, and Lemon Gel items. Advanced nets you 50,000 Gald and the Extreme Symbol accessory that boosts your Attack by +200, but lowers your Evasion by -99; I think that is a nice tradeoff, however, and complements Lloyd if you are going to stick with the underwhelming Material Blade, but I prefer to give it to Regal. The Extreme Symbol outperforms the Attack Ring in terms of power, in case you were curious. Also, if Lloyd was your on-screen character, at the conclusion of the Advanced Class, he'll obtain the title of Tactical Leader (Int, Eva, Acc: 50%, TP: 30%). Completing Advanced again after gets you the Beginner Class items with the usual 50,000 Gald.
 
As for the exhibition bout, I highly recommend a party of Lloyd, Raine, and Presea for it. Remember: Since items are usable, you'll need to bring Raine to use Magic Lens to complete the bosses' Monster List entries. With Raine and/or Genis, it is imperative that they have the Concentrate compound EX Skill equipped. Being a three versus three battle, you will be unable to consistently protect them from getting their spells interrupted and Raine will be heavily relied upon to keep everyone healthy. Presea and/or Regal should be using their Glory compound EX Skill, too. This is the second hardest battle in the game, so make sure you come prepared with Life/Flare/Guard Bottles, Miracle Gels, and Energy Tablets. Raine/Genis should have Blue Talismans, along with a Mystic Symbol equipped for accessories. Other characters should prepare to defend against fire and thunder magic, so loading up with the Star equipment, Flare Cape, Rare Helm, Thunder Cape, and the Reflect Ring are nice choices to bring.

Previous Tales series characters Garr, Farah, and Meredy have shown up for a cameo battle! Probably the most important information for this fight is that you're going to need to defeat one of these characters twice; when one falls, either Meredy will cast Resurrection or Garr will use a Life Bottle, but only once, so don't get discouraged. Meredy has the lowest HP and Defense, so I would recommend you put your focus on dropping her. When revived, thankfully, the resurrected character will only have a fraction of their maximum HP applied. Even with Raine, don't bother with any magic like Barrier; manually throw Guard Bottles on your characters and order Raine to consistently cast Nurse or Cure as you're going to be bombarded with consistent, heavy damage from all sides. If Raine lags behind, use Energy Tablets to stay afloat. If you brought Genis, he can devastate the entire battlefield by casting Meteor Storm; alternately, if you have Sheena, she can achieve the same effect summoning Maxwell.

When the battle begins, use a Flare Bottle on your main fighter and activate your Unison Attack on Meredy to begin the gauge refilling for a second use. In my experience, Farah always seems to target a character that is casting a spell, but with the Concentrate skill equipped, this should be of little consequence. Garr has seemingly ditched his impressive Void Sword skill from Tales of Destiny and launches volleys of arrows that are mostly an annoyance, but like Farah, can interrupt magic not protected by Concentrate. Meredy uses high-powered magic like Explosion, Cyclone, Indignation, AND even has Meteor Storm! You'll need to be nimble to avoid them and manually order characters to activate their Guardian skills. If you took my recommendation and brought Presea equipped with Glory, she'll be plowing over whomever she is targeting with no regard to their attacks at all! Overall, this is a battle of pure survival, but once the first character falls, twice, and you can gain a three versus two advantage, the battle becomes incredibly more easy. If you happen to lose, you can challenge them again.
 
Victory over the trio gains you a second Krona Symbol and the best armor in the game for both Lloyd and Genis: the Mumbane and Star Cloak. The Mumbane provides protection against earth, lightning, ice, and darkness elemental attacks with the usual fire protection for Genis' Star Cloak. We're now only one piece of equipment away from having all of the best in the game! To get it, we've got to face-off with Abyssion and the finale of the Devil's Arms quest. He's waiting at the bottom of the Temple of Darkness.
 
Preparations for this battle are largely fruitless; Abyssion is a master of physical attacks and quickly deploys nearly every type of element for magic. As such, don't bother switching around any equipment to try to get an elemental advantage at the expense of your physical defense. Even near level 100, the battle is likely to be long and grueling, so TP-reducing accessories such as the Faerie/Emerald Ring, or regen ones like the Turquoise, Yata Mirror, and Spirit Symbol are very nice to bring in addition to the Mystic Symbol for Raine, Genis, or Kratos/Zelos. Low Intelligence characters such as Lloyd and Colette should have the Resist Ring, or at least, a Rune Boots or the Diamond accessory. The Blue Talisman and Black Onyx could be considered, too.
 
Any party combination is fine, but Raine, as usual, is highly recommended. Her and Genis should continue to employ the Concentrate compound EX Skill along with Presea/Regal retaining Glory. Lloyd, Kratos/Zelos, and Sheena need the Lv3 EX Skill Guard Plus, at least. Lloyd should come with the Material Blade and Eternal Swordsman title to unleash Falcon's Crest. Coming prepared with the maximum amount of Life Bottles, Miracle Gels, Elixirs, and Energy Tablets you can carry is also a good idea. Genis cooking up Paella for a Unison assault near the battle's beginnings is smart, as well.

As you approach Abyssion waiting near Shadow's altar, you'll need to remove any Devil's Arm you may have equipped to proceed, so if Raine is using the Heart of Chaos, switch her to the Crystal Rod. Abyssion has tricked the party into recovering all of the Devil's Arms for him and is attempting to use them and the dreaded Necronomicon to obtain the power of Nebilim! Who would have thought this guy had ulterior motives?
 
Abyssion is much like a freakish combination of both Farah and Meredy from the Coliseum, and you'll quickly find out why he's the hardest boss in the game. There's not a whole lot of strategy you can employ: he's gonna beat the tar out you incessantly and you just need to survive long enough to deplete his 120k HP by getting in combos when you can. Obviously, Presea and Regal with Glory, being unable to have their attacks interrupted, can work very well here to this point. Abyssion, I guess from the power of the Devil's Arms, uses all sorts of your own techs against you; with one of the worst being a copy of Colette's Ring Cyclone that will carve up anyone around him and comes out of nowhere. He's also got all of the magic Meredy had: including Meteor Storm! Thankfully, Abyssion is not stun-proof and if you manage to land sustained combos, you can interrupt his magic and keep him still for a bit. You may consider saving your Unison Attack for when he is surrounded by an aura of white (Like Raine in the screenshot) to attempt to knock him out of his casting of Meteor Storm if necessary. Otherwise, stay on your guard and always be prepared to Guardian, or try to evade, his magic.

Hopefully you brought Raine along, but this time I recommend, instead of casting Nurse/Cure over-and-over, to focus on buffering the party with Field Barrier/Permaguard and Acuteness/Keenness and reapply them once they expire (Colette's Holy Song, if she's in your party, as well). Use your Elixirs and Energy Tablets to keep the party healthy when she is in the middle of this (You won't need them in the bonus dungeon, for the most part). Without Raine, Flare/Guard Bottles can be used to a lesser effect. Also, don't forget to activate Lloyd's Falcon's Crest tech when his HP falls into red digits for huge damage! If you are below level 90, don't be surprised if you have to replay this battle a few times to overcome Abyssion's adversity. For the ultimate challenge, switch on Mania difficulty and try to take him down, but for masochists only, seriously!

Note: If you find yourself simply overwhelmed by Abyssion, you can always resort to using an All-Divide. While this lowers the damage sustained by both sides and largely prolongs the battle, your supply of items should allow you to outlast the demon in time.

When Abyssion is finally destroyed, he drops two unique items: The best armgear in the game for Lloyd and Presea, the Hyper Gauntlet, which besides great Defense, offers a small Accuracy bonus, too. Since Presea already has the fire-resistant Prism Guard, I prefer to give her the Hyper Gauntlet and move the Star Gauntlet to Lloyd, but you decide for yourself. The second item is the one-of-a-kind Jet Boots accessory, however, it's little more than an upgrade of the Elven Boots with more additional Defense. If Zelos is your party, with the acquisition of the Jet Boots, have him equip the Excalibur weapon, Golden Armor, Golden Helm, Blue Shield, and Jet Boots and complete a battle to be rewarded the Druaga-familiar title of Gilgamesh (HP, Str, Def: 80%, TP: 10%).
 
After the battle, Presea receives the title of Empty Soul (HP, Str, Def, Int, Eva, Acc: 40%, TP: 30) that is equal to the other character's Coliseum titles she lacked. In addition, besides freeing Presea from the temptation of Nebilim, Abyssion and the Necronomicon's destruction has also unleashed the full potential of the Devil's Arms. Starting from the beginning of the game, and carried over to a new game from the Grade Shop via the Battle Info selection, the game has been keeping track of each character's personal kill count; how these occurred is irrelevant: whether it be from a physical attack, magic, or tech. The Devil Arm's power, however, will not be reflected in the game's menu.
 
An example I think most can relate to the Devil's Arms is Vincent's Death Penalty weapon from Final Fantasy VII, but the kill count is tied to the character in Tales of Symphonia instead of the having to be killed by the weapon itself in the example of the Death Penalty. Also, unlike the Death Penalty, the Devil's Arms power caps at 5000 kills, so don't expect to see any 9999 hits under normal circumstances.
 
If you're looking for a place to best farm kills to increase the power of your Devil's Arms, try the beaches near Thoda Dock in Sylvarant. Encountering the large icons, they frequently produce the above enemy set of five monsters. Change your party's Strategy to "Hold Position" and butcher them up in anyway you see fit to raise your character's kill count and the power of their Devil's Arm weapon. Keep in mind: the enemy doesn't have to be defeated with the Devil's Arm equipped for its power to increase.

A single hit from Lloyd's Devil's Arm at the maximum 5000 kills. Obviously, WAY over the potential of any other weapon. This will obliterate anything in record time regardless of difficulty. Even a fraction of that power will be very useful in the bonus dungeon.
 
On your way out of the Temple of Darkness, the skit: "You Have Us" will become available, which is likely to be one of the last skits you will see. The game's optional dungeon is all that remains for us to conqueror. At the Academic Resources Building in Sybak, a book that stands out like a sore thumb has been lodged at the bottom of the bookcase near the upper-right corner. Having grabbed the Sacred Stone from Vinheim, Origin will warn the group that the dissidents of Niflheim are threatening to overtake the world from the cursed book. The only way to stop them is to enter the book ourselves and burn it from the inside with the Sacred Stone's "Soulfire", however, to do so is to literally put our very existence on the line and we need some preparations first.

Examine the book without the Sacred Stone to hear this rare Dwarven Vow from Lloyd!
 
The Forbidden Anamnesis, that the dungeon is referred to in the Monster List, can either be incredibly easy or hard depending on the power of your Devil's Arms and you'll need to adjust in accordance. Basically: if this if your first time playing, and the Devil's Arms lack significant power, you'll need to make preparations to survive, otherwise, you can jump right in. Reasons for this will be explained in the next section, but for the moment, I'll assume that you won't be using the Devil's Arms and offer the following advice.
  • No matter what, Lloyd's Lv2 EX Skill, Personal, is an absolute must have!
  • Bring 20/30 Holy AND Dark Bottles. Also, you can use Colette's Personal EX Skill to increase the duration of each Bottle's usage. 
  • Sheena's Personal skill is also valuable to have. The higher her Luck, the more likely you are to repel a monster icon and not engage in battle. If you can manage to get her Luck over 200 via equipment or inn manipulation, there will be no chance of being thrown into battle! Sheena's Money Bag weapon, Bridal Gloves, and Rabbit's Foot accessory can help reach this number.
  • Maximize the ingredients needed for Miso Stew and Curry for Sheena to cook to restore HP/TP. Damage to these can come from sources other than battles!
  • You can go with the Extreme Symbol, Attack Ring, or Warrior Symbol for added bonus to your attack power, but not completely necessary.
  • Everything you encounter inside the cursed book will be randomized, so patience and multiple tries will likely be necessary until you become experienced with the dungeon.
Within the Forbidden Anamnesis is similar to the top floors of the Tower of Salvation that you climbed to rescue Colette. Each floor, which amounts to a total of 15 over three stratums, you begin on a random platform of a 3x3 grid, but the platforms may, or may not, be connected by bridges, also, advancement to the next floor is dependent on the color of the floor that is randomly drawn for you. You begin the dungeon with 100 Soulfire and, unless determined otherwise by a floor effect, this decreases with every step the player takes. It takes 10 Soulfire to fire the Sorcerer's Ring, and if at any time your Soulfire reaches 0, the game is over. More on increasing your Soulfire will be found below, but first, an overview of the types of floors you'll encounter in this astral plain.

Green Floor: This is the most-likely floor you'll encounter and the one you hope to get. You just need to find the warp tile hidden on one of the 3x3 platforms. Use a Holy Bottle and disregard the monsters if you don't wish to battle. Some monster groups will respawn when defeated, however, and this is predetermined when the floor is generated; if an icon doesn't regenerate after it is defeated, then it won't at all, on the other hand, if it does reappear, it will continue to do so infinitely providing for your best shot of leveling up in the game. More on this in a minute.

Blue Floor: This one is a total killer to your Soulfire. You have to use the Sorcerer's Ring, expending 10 Soulfire with each shot, to reveal a bridge to the next platform. Make absolutely sure you don't miss these shots or shoot when a monster is about to engage you in battle! Of course, the warp tile is randomly hidden on one of the platforms, so you have no choice but to waste your Soulfire to find it. Like the Green Floors, monster icons will sometimes respawn when defeated.

Red Floor: You'll need to defeat every single enemy on the floor to reveal the warp to the next level. Use a Dark Bottle to draw the monsters easily towards you so you don't waste valuable Soulfire trying to chase them down. If your Devil's Arms aren't powerful enough to end battles quickly, Red Floors can drain your Soulfire substantially.

Each time you advance to the next floor, you'll be randomly assigned either a positive or negative floor effect. These are: Gain/Lose HP/TP with each step, More EXP/Gald, increased drop rate from battles, no Soulfire is lost from moving, you may be fully healed, your Unison Attack gauge filled at the beginning of battle, your battle menu is inaccessible on the floor, or the option to prematurely exit the dungeon and return to Sybak is provided. You may also see the above screenshot message which will present you a floor challenge to increase your Soulfire. Unless you are desperate for Soulfire, I would highly advise against selecting any of those, however, forbidding menu usage can net you a +50 Soulfire bonus and is manageable. You can try the latter option for a +240 Soulfire increase, but if you land on a Red Floor; especially with someone like Raine or Genis, you're in a lot of trouble! If you choose to challenge a floor solo, make absolutely sure to equip the Krona Symbol or Yasakani Jewel to protect your status. If the Medusas manage to petrify your single character, it's a quick game over for you.
 
New Monsters within the Forbidden Anamnesis: Medusa, Arch Demon
 
Only two unique monsters appear in the Forbidden Anamnesis; both encountered from the undead icons and on any stratum, the Medusa and Arch Demon. They are often coupled with other undead enemies from Derris-Kharlan, but otherwise, not of much note unless you happen to land on a floor providing an earned EXP increase.

If you did happen to be lucky enough to receive the EXP floor bonus, and it's a green or blue version, with hopefully respawning undead icons able to produce this dungeon's unique monsters, you've found the absolute best place in the entire game to level up. You can just simply stand on top of the ever-respawning icons and fight without losing any Soulfire from movement. Not only do you get a large increase in EXP gained, but this floor effect also seems to negate the usual loss in EXP from being a higher level than the enemy. In the above screenshot, from an encounter of a Medusa, Samael, and two Doom Guards, is an average of the highest you will be able to obtain from basic monsters. Of course, depending on if you got an EXP modifier from the Grade Shop, the higher your technical smash, and your battle combo count, this amount can be further boosted. Not being able to easily exit the dungeon and save has always made me a bit hesitant to use this as a leveling spot, however, if you plan to make it to the maximum level of 250, you will not find a better alternative anywhere else. For a more in-depth look at getting to level 250, see the next chapter on completion notes.

Second Chance Monsters in the Forbidden Anamnesis: Arachnid, Skeleton, Wind Element, Melting Pot, Gargoyle, Green Roper, Float Dragon, Starfish, Octoslime, Living Sword, Grim Reaper, Specter, Evil Jelly, Giant Slug, Sea Horror, Cybit, Hammer Knuckle, Murder, Bomb Plant, Bomb Seedling, Evil Orchid, Mocking Plant
 
Besides the previously-mentioned undead, many of the game's older monsters reappear here; some of which are from now-inaccessible dungeons, giving you a second chance to complete their Monster List entries, if needed. Of particular note is the Bomb Plant that is the only way in the game to obtain the rare, basic Lavender item. Also, you can use the Living Swords to farm White Silvers and Murders for Metal Spheres if you don't want to waste your Grade to purchase them. Generally, the weaker the monster, on the earliest of the stratum it will appear, but not always, however, the Tower of Salvation (Before/After Welgaia) enemies only appear in the later parts of the third stratum.

Note: Despite the other monsters of the Tower of Mana showing up here, I have never encountered the Living Doll, and doubt you can. The giant Perfect Murder monster from the Tower of Salvation section after the escape from Welgaia is not here like his cohorts are, either. Also, even though all of the Summon Spirit dungeon monsters are represented here, those from the Triet Ruins are nowhere to be found, unfortunately.

Monster encounters aside, battles can make-or-break your Soulfire counts. If you choose to fight, it's incredibly important that you finish the battle as quick as possible. Basically, if you take over 20 seconds to finish a battle, you will get a small deduction to your Soulfire count; this deduction begins to increase in size the longer the battle goes. If under 20 seconds, you will get a Soulfire bonus; hence why the power of the Devil's Arms is necessary here. If your Devil's Arms aren't up to the task, use Holy Bottles and avoid every battle you can unless faced with a Red Floor and have no choice.

The most important part of the entire Forbidden Anamnesis are the braziers/torches that are randomly generated through all three types of colored floors. You'll need to blast them with the Sorcerer's Ring, which costs 10 Soulfire, in order to activate them, but you also gain 30 Soulfire with each brazier you set ablaze. This will be your primary source for Soulfire. It's worth it to explore the entirety of a floor for torches to pad your count.
 
When lit, the brazier's flame will glow either green, blue, or red, and be a varying degree of size. Inspecting the torch will reward the player with a bonus depending on the color and size of the flame. You CAN continue to shoot the brazier to grow the size of the blaze, and potential reward, however, I highly advise against this! Each additional time you shoot the torch, besides draining your Soulfire, it drastically adds the chance that when you inspect the torch you will receive a negative effect such as a small/large loss in Soulfire, HP/TP, or your battle menu being locked. Of course, there is the chance you will receive a positive effect, too, but trust me when I say it is not worth taking the risk. 
 
Green Torch: The green variety of flames will provide your party with statistical bonuses for battle such as attack, defense, accuracy, ect. The larger the flame, the potential that you'll receive multiple bonuses. If you are on floor 10 or 15, these bonuses will carry over to the bosses that follow them. Occasionally, after receiving an effect, the green braziers will provide you a chance to escape from the dungeon and return to Sybak. Be VERY mindful of this possibility! The notification pops up immediately after confirming the previous dialogue box and it is very easy to accept and lose your progress by accident.

Blue Torch: Blue flames will either restore your party's HP, TP, both, or, with larger flames, you'll get a nice bonus to your Soulfire.

Red Torch: The red blazes are the Forbidden Anamnesis' bread-and-butter. Upon searching them, the game will pick from a large pool of items to place in your inventory. Rewarded item is not based upon a character's Luck, such as with Zelos' Personal EX Skill, but is solely dependent on the size of the flame. The brighter the fire, the higher quality of item you are likely to receive. Most items gotten will be useless, but there are several of them that can only be found here if you can find a large enough flame!

The bad news is: your chance of getting anything worthwhile is very minuscule. VERY. All of the below items I have personally drawn from the red torches and can confirm except for the two I have noted. There is the possibility that there are even more to be found, but for now, these are the ones I know to be available to the player.

Notable Red Torch Items: Hourglass/EX Gem Max (See Note), Elixir, All-Divide, Memory Gem, White Silver, Mythril, Metal Sphere, White Quartz, Red Quartz, Energy Tablets, Spirit Bottle, Amulet, Elven Cape, Aqua Cape, Thunder Cape, Flare Cape, Rune Cape, Magic Ring, Defense Ring, Blue Talisman, Resist Ring, Blue Sephira, Holy Ring, Spirit Ring, Spirit Symbol, Holy Symbol, Attack Symbol, Spirit Bangle, Dark Seal

Note: I have never personally acquired an EX Gem Max here, but it has been confirmed by countless players. If I ever come across one, I will post the screenshot. I have gotten an Hourglass before on an earlier play, but could not find one on this current one to take a screenshot. If you picked Kratos over Zelos, this is the only way you can obtain Hourglasses now. In regards to the EX Gem Max: don't waste your time trying to find one. It is not an exaggeration when I say that you could pick the 10x EXP option from the Grade Shop and speed through the game to the final battles to pick up two EX Gem Max multiple times before you came close to finding even one from the torches.

As for other items in the pool, you've seen screenshots above of the White Quartz and Memory Gem items; both of which can only be infinitely acquired in this way. In fact, this is the only place in the game you can find a White Quartz besides Colette pilfering it from the Iubaris boss earlier on at the Tower of Mana. They are fairly common, as well.

Here you see the Resist Ring accessory found; otherwise a one-of-a-kind item. While outclassed by the Reflect Ring now, you can use a Rune Bottle on it to add additional Protect Rings to your inventory you cannot get any other way, also.

The game contains very few chances to collect the All-Divide item (Unless you farmed them from the Fakes) that have since passed. Thankfully, the potential is there for the red torches to produce one for you if you still need them.

The remainder of the items are more-easily obtained through other means; mostly customization, but worth mentioning for those curious. In closing, I'll say it again: don't waste your time trying to increase the size of the flame to get better quality items. It almost always ends badly and you will receive no item at all. Your chances are better to just take what is given to you and hope for the best.

Once you manage to clear the second stratum on level 10, the party will face-off with one of Niflheim's minions. Even without powered Devil's Arms, having already defeated Abyssion and the Coliseum special battle, the Hell Knight should present little problem. It'll charge around and slash and bash your characters physically while you try to keep up with its quick movements and corner it. It's weak against light, so Sheena can knock it senseless with Demon Seal if she's in your party. Of course, you can pound it with Colette and Raine's light-based magic like normal, too. The Hell Knight has some hefty HP, but is otherwise just a mini-boss with speed as its only major asset.
 
The Hell Knight drops the rare Force Ring accessory that can only be obtain here. Each time you leave/clear and replay through the Forbidden Anamnesis and defeat the respawning Hell Knight, you will receive another one. The Force Ring is, basically, the Protect Ring but without the drop in elemental resistance. I'm unsure what the exact parameter is of the Force Ring (It's not a battle effect like the Defense Ring), but it's unlikely to trump the Blue Talisman in terms of physical defense. However, this may not be the case if you are under-leveled as the Blue Talisman provides a straight +15% on top of your natural Defense. Later in levels, you'll find the Blue Talisman provides a substantial reduction compared to the Force Ring in battle.

Using a Rune Bottle on the Force Ring transmutes it into a Reflect Ring that protects against all of the elements in the game, and up until now, you could only have obtained one of these. If you haven't already, make sure Presea has one equipped to make up for her Prism Guard armor that contains a weakness against darkness-based attacks.
 
The final floor of the dungeon is number 15, located on the third stratum. In order to challenge the concluding boss, you need to step into the warp with a set amount of Soulfire, of which I'm unsure what the exact amount is, but I would wager it is at least 700 or a little higher. If you don't have the required amount, you'll simply be sent back to Sybak to retry the dungeon, but at least it's not a game over!
 
Meeting the required amount of Soulfire sets you against the monstrous Living Armor, the final monster in the game. Like the Hell Knight, this thing has a massive amount of HP, so expect a long battle without sufficient Devil's Arms. While not particularly challenging, the Living Armor does put up a decent fight. He has absolutely zero wait time for spell casting, but only employs middle-level spells like Dreaded Wave, Atlas, and Earth Bite. Unfortunately, because he is an immovable punching bag, he directs these area spells in the middle of your fighters who are standing at his feet, or even more likely, at a character casting a spell, so don't think you'll get away without healing. Besides this, it'll knock characters away with its giant sword causing above-average damage. Whittle down this tank's HP and you'll have completed the Monster List and the Forbidden Anamnesis. Expect a massive amount of EXP, too!

Foiling Niflheim's plans rewards Lloyd and his party with the one-of-a-kind Persian Boots accessory, the final item in the game! Unlike the Force Ring, this is not a dropped item, but is gained through an event, so you cannot obtain more than one by challenging the Living Armor again. The Persian Boots are a combination of the Force and Reflect Ring accessories; providing protection against all elements and additional physical defense. I always give this to Lloyd, but just about any character can benefit. Choose wisely!
 
The party will begin to fade away within the book and Lloyd is given the option to either use the Soulfire to burn the cursed book, or decline and you can replay the dungeon again. Absolutely DO NOT burn the book with the Soulfire! There is no reward for this and you will permanently lose access to the dungeon. Besides a quote from Kratos (Or Zelos?), there is nothing achieved by burning the book; no skit or even a follow-up with the guy who told you about the book in Heimdall. Keep the book intact so you can farm Force Rings, items from the Red Torches, or take advantage of the bonus EXP effect.

Having defeated the Living Armor, if you've been following my guide all the way, your Monster List should be completely filled. Take the Rheairds back to Sylvarant and search around for Nova's Caravan that shifts locations around the world (Check the desert around Triet first). With all 251 entries in the Monster List (Having used a Magic Lens is not a factor), Nova will give Raine the title of Monster Collector (Int: 100%, TP: 30%).
 
Note: Keep in mind that it is impossible to obtain this title in just one play. Depending on whether Zelos or Kratos joined your party, there is a different boss to fight for each one, so taking both paths in two different plays is required. See Chapter 22.

Assuming that you've created the Amulet accessory from Dirk's customization shop and the Elven Cape one from Altessa's, the Persian Boots should have been the final item added to your Collector's Book. Return to Hokonesia Peak and speak with Koton to have him reward Genis the title of Item Collector (HP, Str: 100%).

Note: Like with the previous title, you cannot obtain this one either in just one play; three are actually required. This is due to three different items being possible from Colette, Zelos, and Kratos during the Flanoir "soulmate" events. See Chapter 21.

Two elusive titles I haven't covered belong to Lloyd and require combos of 60 and 100; the latter of which is no easy task. Thankfully, with some trickery, they are achievable. First, Lloyd must be a member of the battle party that performs the combo to receive the titles. Second, form a party of Lloyd, Raine, Genis, and Kratos/Zelos. We need both Raine and Genis on the Technical-side of the T/S line so that they can cast Ray and Cyclone, respectively; Lloyd and Kratos/Zelos skill set is not that important, although Lloyd will benefit more from the Technical-end, too, with Sword Rain: Beta, but you can use Raining Tiger Blade, as well. You'll need three Hourglasses, also. If you don't have any Hourglasses and Zelos is not in your party to obtain them, you'll have to do this the hard way on the Living Armor in the bonus dungeon and hope for the best as it is likely the only monster that has enough HP to withstand such a combo without Hourglasses.
 
Set your party's Strategy to "Hold Position" and your Unison Attack as Sword Rain: Beta/Raining Tiger Blade, Ray, Cyclone, and Air Thrust. Make your way to the Earth Temple and find the gigantic Earth Dragon there. Begin the battle and run in with Lloyd and perform a basic combo and then Sword Rain: Beta or Raining Tiger Blade; this will result in well-over 10 hits. As soon as the last hit of Lloyd's tech connects, have one of the other three characters use an Hourglass. Repeat the tech as Lloyd, then immediately use another Hourglass. Continue this until you have at least 40 hits, then before the final Hourglass expires, activation your Unison Attack. Use: Lloyd, Genis, Kratos/Zelos, then lastly, Raine to trigger the special attack Prism Stars between the two siblings. This combination should easily place you over 100 hits. The first combo of at least 60 will reward Lloyd the title of Combo Expert (HP, Str: 60%, TP, Acc: 20%). For a combo of 100, Lloyd will gain the title of Combo Master (Acc: 100%, TP: 50%).

There are many ways these combos can be achieved, but I have always had the most success with this way. Colette can replace Kratos/Zelos and use Stardust Cross for some additional hits, too, if preferred. Hopefully you don't have to resort to attempting this without Hourglasses on the Living Armor at the bottom of the Forbidden Anmnesis. If so, you'll need a bit of luck on your side, as well. Equip all four characters with the Personal and Taunt EX Skills to create the L. Unison compound skill. L. Unison gives the party a chance to automatically refill their Unison Attack gauge after use. Begin the battle by focusing Cyclone on the boss with Genis, then run in and perform a basic combo and Sword Rain: Beta or Raining Tiger Blade with Lloyd. As soon as Cyclone is finished, activate your Unison Attack that ends in Prism Stars. This won't result in 100 hits, but if L. Unison activates, you can immediately trigger another Unison Attack and this should put you over the 100 mark. It's frustrating, but doable.

Next, let's talk the character-specific recipe titles. Once a character has mastered all of the game's recipes, indicated by the number of golden stars that is different for each character and recipe, put that character into the lead of your party and head for the third floor restaurant in Altamira. You'll see the Wonder Chef in a small window in the corner of the restaurant, seen in the screenshot above, and talking to him will reward that character a title. Each title contains the same bonuses of Def, Eva: 50%, Int: 40%.
 
Lloyd: Gourmet King
Colette: Charismatic Chef
Genis: Little Chef
Kratos: Gourmet Master
Raine: Passable Chef?
Sheena: Master Cook
Zelos: Gourmet Prince
Presea: Master Chef
Regal: True Chef
 
For ingredient needs, go by the Academy cafeteria in Sybak and purchase the different-colored Satay from Katz' Village for everything you need. The only items not available there are Juicy Meat and Beef Strips that you can find in Asgard, and the Amango and Kirima fruits you get from the trees in Latheon Gorge, but you can substitute other items for those when cooking. Go someplace with quick, easy battles, such as the Iselia Forest, and cook until you need to make another trip to gather up the ingredients again.

Most likely, the last thing you will do as a player will be to complete the monotonous Figurine Book. The easiest way to fill this thing out is to start completely from scratch. Taking Pellet items to Dirk has him, for the most part, randomly create character figurines based upon the number and types of the Pellets handed over. There are a total of 288 figurines, and if you start from nothing, it's easier to figure out how many Pellets in total you need to create them all. If you carried over your Figurine Book data incomplete, it's not a huge deal, but you'll have to do a lot of trial-and-error to finish it. Thankfully, Dirk cannot create a figure twice, so as long as you keep giving him different Pellet types, he'll eventually create all of the figurines for you. Below are, in my opinion, the best spots in the game to farm the various types of Pellets necessary.

Pellets: Jellyfish in the Meltokio Sewers have these to drop and steal. You'll sometimes get Fine Pellets as a drop, too.

Fine Pellets: Gold Slimes at the Temple of Lightning carry these for steal and drop.

Super Pellets: Lobos inside the Temple of Ice can have these pilfered and dropped. You can find duos of these commonly, also.

Rare Pellets: Colette has to steal these from the Phantom Knight in the lower-levels of Derris-Kharlan. Samaels, that usually accompany Phantom Knights, can cough up Fine Pellets when defeated, as well.

Note that not all of the figurines are available to create until you view the final scene before warping to Mithos' throne in Vinheim. This may not apply on a new game +, however. Unfortunately, there is no real science to how Dirk creates; it's rather random, so it's nearly impossible to predict how many types of Pellets you will eventually need. If you start from a blank slate, collect 20 of the basic, Fine, and Super Pellets and take them to Dirk. Repeat this three times. Next, collect 20 basic Pellet and Rare Pellets and hand them over to Dirk. Follow that up with 20 Fine and Rare Pellets. Then, 20 Super and Rare Pellets together, twice. After this, if you're lucky, your Figurine Book should be at least 80% complete. Doing one last run of 20 of each type of Pellets should complete the list for you. If not, do a run of another 5 or 10 Pellets types. Like mentioned, Dirk creates a seemingly random number of figures, so it isn't possible to know how many of each type you will eventually need, but this will give you a general idea of the extent of things. When you've finally managed to create all 288 figurines, return to Asgard and talk to the half-elf Harley who is living in the eastern-wing of the city. Show him the completed Book and he'll give Genis the title of Figurine Collector (Str, Def: 100%).

The final thing I want to close with is some basic information on how to go about farming items to create the accessories in Dirk and Altessa's customization shops. Below I will list, in my opinion, the best places in the game to pick up the items necessary to create any of the items they have available to customize. Remember: you can use Colette's compound EX Skills Item Finder (Tough, Sharp-eyed) and Item Getter (Sharp-eyed, Magical, Lucky, Stat Boost) to drastically increase your chances.
  • Black Quartz: You can dice-up the Zombies in the Martle Temple for these, or for more EXP, look for the Doom Guards in the early stages of Derris-Kharlan.
  • Aqua Quartz: Seahorses drop these on the beaches around Tethe'alla.
  • Blue Quartz:  Ice Warriors at the Temple of Ice have them for steal/drop.
  • Red Quartz: Use a Rune Bottle on a Blue Quartz.
  • Yellow Quartz: Earth Elements inside the Temple of Earth carry them for steal/drop.
  • Green Quartz: Use a Rune Bottle on a Yellow Quartz or Harpies on the grassy plains outside Asgard occasionally will drop them.
  • Purple Quartz: Lightning Birds can drop them in the Temple of Lightning.
  • Rune Bottle: Chimaeras in the Fooji Mountains have these to steal and drop, but if Zelos is in your party, you can get these from talking to the ladies with his Personal EX Skill equipped. 
  • Spirit Bangle, Heal, Stun Bracelet, Moonstone, Black Onyx: Bought from the accessory shop in Flanoir.
  • Poison, Drain, Stone, Paralysis, Stun Charm, Thief's Cape: Bought from the armor shop in Altamira.
  • Leather Boots: These were actually missable back in Palmacosta. Unfortunately, there is no way to get them after the city is destroyed.
  • Mythril, White Silver: Exchange Grade for at the material shop in Flanoir.
  • Brass: Thunder Swords in the Temple of Lightning carry these for steal/drop.
  • Black Silver: Phantoms in the Gaoracchia Forest will drop them.
  • Magical Cloth: Rogues found on the roads outside of Meltokio drop them.
  • Beast Hide: Bears on the Ossa Trail have these to steal and drop.
  • Life, Flare, Guard, Holy, Dark Bottles: Buy from the item store in Altamira.
  • Energy Tablets: Red Bats in the Toize Valley Mine have these to steal. Zelos can commonly get these using his Personal EX Skill, too.
  • Elixir: Win from completing any of the battle ranks at the Meltokio Coliseum.
Other items you can customize there, but are easily obtained elsewhere, are the Water Spider you can still purchase in Mizuho, you can create Blue Talismans easily by purchasing basic Talismans in Flanoir and using a Rune Bottle on them, and Blue Sephiras can be created from basic Sephiras with a Rune Bottle, as well.

This brings my Tales of Symphonia completionists guide to a close. It took me over half a year to finish this thing and I greatly appreciate you following along with me on this journey. Like always, feel free to contact me with any questions, comments, or anything else you may need. I hope you see you on my next project. Thank you!